Everyone keeps saying that. Tell me: What can you do in a PvE clan?
For one you can’t claim islands since there would be no way to contest it. Then most of the current purpose of a clan is gone.
Everyone keeps saying that. Tell me: What can you do in a PvE clan?
For one you can’t claim islands since there would be no way to contest it. Then most of the current purpose of a clan is gone.
pve clans should just be unable to go above a certain amount of infamy/can’t go into the clan servers where the clan pvp is all focused
Or npc guards get added for pve clans so they have an actual effective way at keeping their islands safe and being “mostly” fair
I’ve actually been thinking about this for a while. PVE clans would be called “organizations”, and would have 2-3 islands per sea to claim. Separate islands from the ones PVP clans can take.
I absolutely agree that the idea of PVP and PVE servers would be a whole lot better than a PVP toggle, for one big reason.
This actually organizes PVP players with PVP players and PVE players with PVE players, instead of lumping everyone all together and forcing different groups to interact with each other in the same server. The existence of a PVP toggle already means that Vetex doesn’t really care about “splitting the community up” anymore, so why not go the extra mile?
The only issue I can see with this is PVE players having an objectively easier experience when it comes to progression (Why would I ever grind in a PVP server when I can do the same thing but more efficiently in a PVE server?), but I guess that just comes with the sacrifice of having a community that is allergic to combat.
In summary, a split PVE/PVP server would be a whole lot more efficient than a PVP toggle. Although we do already have this with the Clan Servers system(and it would be even more similar to this when the toggle comes with the update), but I believe that the point of a PVP toggle isn’t lost when it comes to the idea of a split server.
Also, this suggestion really doesn’t deserve the low stars it has.
You firmly believe that it would be better for the game if there were PvE clans who can capture islands, and have them defended with guard NPCs?
I… I don’t know what to tell you, really.
The problem at hand is that since the empires update clans exist to claim islands and build on top of them to generate resources. There is a limited number of islands, there are islands that ir arguably better, and that’s by design so players would fight over them.
There is no point whatsoever in having a clan that cannot, in any way, partake on island capturing. At that point you are better off not having a clan since it makes you a target.
On the other hand, due to islands being limited, PvE clans would not, by design, be able to capture islands, since it would lock those captured islands indefinitely.
How does having an infamy cap and/or having guard npcs solve this issue?
So… Add more islands per sea?
Then you enter a server with your PvE clan ready to start your own small village and all the PvE islands are claimed… What do you do? Server hopping is not a solution, it is a symptom of bad game design…
Should’ve clarified: each organization can claim only one island while on the server.
While it’s possible to run into a server with all three islands claimed, it’d be highly unlikely. And if that is the case, then just server hop. You’re right, it’s not ideal, but you really only have to look at the player list and map to see if things will work out.
Thanks for the feedback!
I also see that the disparity in difficulty between PvP and PvE servers could be a problem. Best i could come up with was a drop boost for PvE servers but it is probably not the best course of action…
And what drove me to suggest this (which i’m deeply regretting now) in the first place was vetex’s comment about how he felt it was a problem to lock clan members out of the toggle feature.
Non-PvP Clan Concept and Solution for Existing Non-Competitive Clans - Suggestions - Arcane Odyssey
here’s the version I wrote that people seemed to like.
also having loot changing between PvE and PvP servers would be received very very poorly.
That is assuming a PvE clan would share a server with PvP clans. Aside from “it’s a clan server, for clans!” There’s no good reason why a PvE clan (where the whole point is to not interact with other clans) should ever be put in a “clan server”. They’d be just taking a player slot from members of a clan who does intend to fight.
Thanks TE, gonna check this in a min
About loot disparity, i figured as much, that’s why i tagged it as optional… Truth is there’s no winning here. Either you have the loot be the same and people will complain about PvE servers being much safer to farm, or you give PvP a boost and have people complain about being forced into PvP to farm
The winning solution is to have no change in that regard.
While yes, some people will complain, it would be much much fewer people.
No matter what you do, somebody’s going to be angry about it.
didnt vetex say he wasnt gonna do this
Couldn’t agree more with you lol
Yeah, trying to appease everyone is definitely not the way…
Mentioned earlier but i’ve been out of the loop for a while, just came back.
If he said he wasn’t gonna do dedicated servers in another post or somewhere else i haven’t found it yet. It would be odd since he did this already but for clans instead, but i wouldn’t be surprised tbh.
believe me, I know it.
I tried having player jailtime cut from the game once (a mechanic that does literally nothing but waste your time), and ended up calling forward an army of people who somehow thought it was important and valuable. (its not)
I could pick up somebody’s crutches for them and somebody would be mad about it.
But jail time is SO ESSENTIAL for the roleplay experience!! Why else would anyone have a good rep if there wasn’t a consequence for doing evil???
(jk jk but i bet the arguments were along those lines)
I get the reasoning of wanting to be in a clan but also don’t want to pvp. Although I feel like we should still be able to claim at least one island in a pve setting, just as a passive infamy thing rather than just farming sealed chests for infamy, especially for the low infamy clans that are just starting out.
why you want a clan if you are not trying to get infamy in any way?.. i mean, if you are going to play in a “pvp off” server, you cant get infamy, if you cant get infamy there is not point for you to be in a clan so… uhmm… you only want the clan for the icon?
As i mentioned i couple times before it makes no sense to have PvE clans capture islands: