Granted, the only reason for the downfall was not only PvP content but bugs and progression issues.
However, even though they exist, PvP was one of the only systems that created replayability between updates. Rivalries. Bounty hunting. Sea fights. Actual reasons to build for combat and log back in.
Now?
Everyone hides behind PvP toggle, finishes content, and quits. The world is empty. Servers are quiet (even PvP ones). There’s zero tension.
You turned a living MMO into a single-player grind sim. You killed immersiveness and interactivity, two key things that make a game fun.
We warned this would happen. You ignored it because you wanted comfort over longevity.
Congratulations. You got your safe seas.
Now the game is bleeding players at a rapid rate.
The only solution is a balance between PvP and PvE, not a barrier.
so there’s nothing wrong so tis just doom posting got it
if you want pvp you can always ask others to pvp wit u or join elysium/pvp guilds or join a clan if you want to play unsafe seas
“The emotional tail wags the rational dog.” — Jonathan Haidt
Or as Dale Carnegie puts it:
“When dealing with people, remember you are not dealing with creatures of logic, but creatures of emotion, creatures bristling with prejudice and motivated by pride and vanity.”
Right now this discussion is a perfect example of that.
Instead of engaging with the CCU argument, people immediately jumped to calling it bait, throwing insults, being edgy, and accusing one another. The topic was abandoned almost instantly.
If you don’t agree with me, that’s fine. Show me the flaws in my logic, data, or reasoning. But, turning this into a dogpiling helps nobody.
If there’s something wrong with the numbers, point it out. Otherwise, let’s stay on topic
the game released with pvp and had 100k people playing it but didn’t maintain it, therefore pvp killed the game.
correlation does not mean causation home slice, besides AO has never been able to hold it’s post-upsate population for longer than a few weeks at most