in the suggestion i put joining a server/respawning
yea saw the edit, ty
You spawn to whichever one that you were closest to when you die.
Would be nice if players and minibosses didn’t fill all bounty positions.
Before FR there were around 10 to 15 criminals in a server, now you are lucky if there are 5. It’s been a long time since I last saw my rival.
A qol suggestion about this would be nice.
i think this is moreso a bug but i had a suggestion a while back that targets this exact issue, so i may add it in since the suggestion was somewhat a QoL feature, ill credit you since you reminded me of it
wdym i set mine at shell and even resetting at shell causes instant tp to othyrs
okay lesson learned do story before you even attempt to have fun, even if max level
must be bugged in that case
Renamed suggestion yet again because I realized it came across a bit negatively (sounded like i was saying the game is horrible without these additions, which, while I do agree the game would benefit massively from a lot of these, I don’t think the game needs any of them.)
Still have yet to think of any more, this might be as good as its going to get
One thing I think would be nice which I’ve seen suggested a lot is if you could change any of your fleet tasks from any of the commanders. It would save you the trouble of needing to freeze your fleet and wait because the commander you need disappeared and/or refuses to spawn, as well as a lot of irritating mandatory time-sensitive trips across the entire sea multiple times just to stop them from working themselves to death or something
also please lower the requirement to start on research it doesn’t even begin until your fleet is like beginning to be maxed out
isnt this what the raven does from research?
i agree but this is less of a QoL and moreso fleet balancing
10th misc change regarding rivals (since i just found something that greatly inconveniences me)
12th convenience suggestion added
hell yeah
i genuinely think this is great, one suggestion i have is to significantly increase the supply gain from dark sea cargo (250-400 would suffice, rather than the miserable 10-25 it gives)
i think its better to keep them in line with normal cargo crates, but maybe they could instead spawn 2-3 around every abandoned ship, or have them give a slight bit more at the cost of giving no items, always just supplies
anyway this is a good idea but i dont know if it really fits into the theme of QoL, it’d be moreso dark sea pve balancing, no?
ehh i guess so, maybe cargo in general should just give more supplies (40-50) and no items ![]()
maybe cargo variants, supply cargos can give ~100 supplies but no items, then uhh goods cargo which can have 2-3 items including charts, and drachma cargo which can just give drachma idk
then it would make sense for the dark sea because there’d be no reason for a ship to be in the dark sea with goods, but rather have cargo with excess supplies (then they just died or went insane or something)
found out AO does actually have a system that changes the tools stats proactively.. but seemingly only for sailor style and based off the bar, rather than imbue
basically convenience #6 is already in the game but also not
didnt vetex said no??, like.. he wants scrolls to be consumable to make them useful in trades and blah blah blah nerd stuff
