What armor stats are there? How are they ‘balanced’? (Like how much defense is 1 power worth)
I want to make a file with armor stats from AA only and I need answers
I guess there is the AA reborn wiki but I don’t trust it since 1, it’s too vague and 2, it’s a remake and I want the original
Without remembering the exact names, there was the following enchants:
Flat multiplier to running speed
Flat multiplier to jumping height
Flat lesser multiplier to both running and jumping combined (? im not entirely sure if it existed tbh)
Power
Power but better
Defense
Defense but better
Oh and you couldn’t enchant already existing items, you just had to hope they came preenchanted
I definitely wasn’t a metamancer back then but I think power was noticeably the meta over defense in general. Partly because most items only had either power or defense (and not both), and generally speaking dealing more damage for every attack was better than tanking one more hit or two
ah yeah good that you mention that
because yes enchants were a flat boost to stats. I think blessed gave, like, 40 power(?), whatever if it was on some random level 1 vanity item or some high tier level 200 gear. which was near the base power of high level items
theres no scaling, just flat values
like powerful always gave +20 power, blessed was always +40 power, etc. (made up numbers im not sure)
and for the weirder ones, nimble was always like +20% movement speed and skyward was always +20% jump height or something like that. i think there was one for 10% jump 10% speed