Question for bteam

I do i got close to 2k hours played

Its crash is too slow it used to be way more fun. But ill just live with it

With the way power and instensity scales off of power its actually super efficent for getting alot of extra dps. U can invest into say powerful for an extra 13 power to get an extra 20 dmg per hit or u can invest into enhanced and get an extra 39 intensity which would give u an extra 4 ticks of whatever dot u had and most dots go around 13 to even 27 if ur using magma u get way more dps

brotha u got too many opinions on the balance team. I might hop on the trend and jebait everyone thinking its a hate post

Brotha the question is should bteam be focused on making less but more impactful changes, or should they continue making dozens of micro changes that they end up reversing down the line anyways.

tbh given the combat is ā€œjump, aim, block, play for energy, repeatā€ thereā€™s not really a lot of areas to add depth. until we get actually interesting spells or styles that arenā€™t just stat sticks with a different flavor, combat is doomed to be monotonous

i think this is why almost any combo w/ a special property (like stuns, slows) is so powerful over ones that donā€™t, because it disrupts that monotony. also the fact that moving around like a wasp is crucial to this game.

time and time again I usually rag on the balance team for making everything one identical mass but they canā€™t do much to a fundamentally boring skill base. builds should be able to hard counter builds some day

tldr; combat is gonna look boring and feel boring until we get a better arsenal of skills with different effects on our opponents, where we can experience that rock paper scissors.

1 Like

If bteam added even a little more depth each patch it would go very long ways. And they totally could vetex may not say yes to every idea they propose but how is vetex suppoaed to resonate with any ideas if none are being broought to hia attention at all.

well, when every magic is essentially the same thing where some just like eachother, the only depth you can add are more interesting spells that will actually make synergies interesting.

imagine area-based spells for size users with low damage scaling but decent size scaling for chip damage, or procā€™ing synergies, or high-alpha damage spells for faster magics that can land great hits but use insane energy/have punishing endlag

different FS techniques so you arenā€™t just essentially a shittier mage with a stat gimmick, imagine if thermo gave faster energy regen and whatnot

I think when the actual game gets more depth we can have more outrageous stuff happen because itā€™ll rightfully have drawbacks, but right now weā€™re at like the basic level for everything. Balance team canā€™t do much for combat outside of atleast discouraging metas when every magic is effectively the same

I like that idea for area denial its definitly worth putting some time to put thought into. If i could add onto it. It would be a lost magic spell that could work for any magic and works slightly different for each magic because not every magic has a dot. I think the idea is what ever magic ur using ur just spawning either a large cloud, pile of rubble or whatever dots it uses. To get really specific ill list what some magics do.

Glass/Fire/Magma/acid is easy it just spawns a large puddle of magic. To add some more to the spell it stacks the longer ur in it so the dot would stack.

Wind, water, and explosion. would push everything violently out ward from where you used it. Making it a kncok back tool or if placed right used to push them towards you. Basically placed explosion but more used for its kb rather raw damage.

Shadow/light/snow,snow this one is tuff u could make it cloud like or something it would stack blindness frome either magic when your in it

Poison, ash, and plasma i think spawning a large area of clouds is pretty simple you could add more to this or leave it as is.

Earth, metal, ice, crystal and wood this one is tuff as well. You could make it spawn a lot of large rubble to use as obstacles to use tactically. Maybe make it like rain of arrows but instead meteor like 0_0 yes this idea is fire let me cook.

Lightning i have no idea where to place it cant fo with puddle magics its stun stacking would be way too op. I think it should be used with wind water or explosion as a kb tool.

The cd on this spell would have to be atleast 15 seconds other wise the size of the area denial would have have to be very minimal and no would really want to use it.

Keep in mind these are just my thoughta that i came up with this past hour although i think i cooked.

Vetex s has and will take up on ideas to add more depth. The current bteam is scared to communicate with vetex about anything for some reason. I think its a them problem. Cuz why be in the bteam at all if you dont like vetex??