I dont even want to argue im just asking what are the objective points that you guys think would make the game balanced? My guess would be if everything played the exact same. Because you guys nerf everything that is unique or niche. Which is true if everything plays the same then yes it is technically balanced but its not fun. Everything should be op in its own unique right other wise it takes the fun out of picking a class. I could be wrong but idk from the history to now thats kinda just the direction you guys have been leaning towards for a while.
There has to be a good mix of chaoticness in a sense for good pvp. If its all super predictable its really bland.
Yeah you’re right x0.6 size, x0.6 speed, x0.6 damage, and clashing is now neutral at all levels
Also no status effects except “damaging” that does 0.1x damage of the hit over 1 second
He’s going back to his belief that you all are changing the stats of everything to be the same, to have no uniqueness (through the removal of stuns and rounding down of magic stats.
the removal of stuns was perfectly justified, in my (unpopular) opinion, slows should also be removed alltogheter but that’s another can of worms.
as for rounding down stats, nimbus saw quit alot of buffs to the stats of some underused magics if I recall correctly
U ask me this as if i havent been addressing ur guys issues for months now ill repeat myself one last time. Instead of just nerfing turret mage directly u guys kill all attack spd builds across the board for one. Stuns, platforms, and agile builds were nerfed pretty harshly theyre all pretty much useless. Dont get me started with thermo.
You guys say u cant make creative changes to the game but do a whole surge rework just to nerf it again.
Look there should be a web of counters with in the game kind of like a food chain but everything gets checked by something. You guys cant make said food chain by just removing niche mechanics. The combat should feel diverse and not a one size fits all there should be different playstyles. Were trending in the direction where it wont matter what class u pick because they all operate the same and the truth is for the most part rn they do.
bteam should be making not in large quantity but very few concise decisions every patch that first adress all the obvious stuff which you guys do but anyone could do lets be honest. Then instead of making a bunch of micro adjustments that u guys just end up undoing later anyways help vetex build off the foundation hes set nothing thats truly great and exceptional is built alone every one gets help no matter how much they want to take all the credit for themselves its just not possible to become exceptional with out working with a multitude of minds and perspectives. All the greats have great coaches, teamates, mentors, teacher, and or parent/gaurdian.
Now with all that said. Someone needs to step up and LEAD the bteam and encourage more creative solutions to balance problems its not only the most fun and cooperative approach but adds more depth to the game. Who ever should lead the bteam SHOULD know no matter how awsome an idea might be Vetex will always have the say all to whatever happens if you keep respect with vetex in this regard and only leave OPTIONS that you and the team have conjured up it will ultimatly make for not only a healthier relationship between the team and vetex but it will also make vetex more open to suggestions.
SIDE NOTE Vetex does take suggestions the rival system wasnt even his own idea it was from a tester. Set the premice right and the bteam can definitly have a proper relationship with Vetex
if u want the pvp to inquire more strategy it would work best by adding constant depth and layers to the players capabilities. Like basketball or chess, there are countless moves and tactics to use and also many defensive strategies to counter those offensive strategies.
thats what the countless lost spells, techniques, and weapons will be added for (i think vet said that like 28 lost spells were planned, and this was before dsea update so we have 25 to go)
sweet yeah i was just sharing ideas with someone and i was saying how maybe certain magics or gems can be used so when u hit people they get substat debuffs like less size or atk spd. just an idea
It would be pretty intersting to see fire be like 25%intensity 25% size and 50% power i remember my friend made a size, and intensity fire mage along time ago and it was sick where ever he attacked large forests of flames would remain