Some moves I made. Current batch is for Strength: I have 4 more that I want to finish for Strength, then I’ll probably do Magic and Spirit/Vitality. This Post will be updated every so often with new ideas. Weapons got enough love this(realistically next) update, so no new things for them.
“s… sug-… sugestions ou-” I dont have suggestions, the Suggestions team died
I’ll mention this now before anybody asks: the scale and windup are only mildly taken into consideration; enough to represent the move.
Strength
Vouno
Vouno
“Using your body, Sunder the terrain in front of you into a precipice; punishing anybody unable to run out its path.”
Requirements: 300 Strength; using this move requires the person to be on the ground, when activated, they fall towards the floor (like with slam).
Causes the player to slam the floor and create a wave of spiked terrain. This attack will send enemies flying into the air.
-Attributes-
Height: changes how tall the spikes will be, this affects the abilities knockback.
Angle: changes the direction the spike grows towards, and the direction knockback is applied; this can either be: Left, Vertical, Right, Outwards (away from user), or Inwards (Towards user).
Lasting: toggle, activating it ensures the created spikes last as destructible terrain for some duration.
-Affinities-
No special affinities (Power = Damage; Size is width & length; atk-speed is how fast the move is done).
Boulder
Boulder
“Gouge a chunk of material from the floor to toss at foes, which is sturdy enough for multiple uses.”
Requirements: 300 strength; using this move requires the person to be on the ground, when activated, they fall towards the floor (like with slam).
If the player is on solid terrain, pick up a large stone, and after a second, throw it towards the cursor. This stone is affected by gravity, like how weapon throws are. If the stone survives after contact (with a surface or player), it can be hit by abilities to redirect it based on the abilities knockback and attack destruction. Boulders have a 4 second redirection cooldown; any player can redirect a boulder. The boulder will copy the status of any ability it’s hit by until it stops moving.
When the boulder is hit by abilities, it loses durabiliy based on the attacks destructive power + knockback.
-Attributes-
Size: Changes the boulder Size.
Durability: Changes how many hits the boulder can take before being destroyed. More durable boulders are slower.
Implode: A toggle, when active, the boulder’s destruction will unleash an explosion dealing some damage. This toggle increases the boulder’s durability, so that it never breaks in a single impact.
-Affinities-
Power increases the damage/speed ratio.
Attack speed increases the Boulders initial toss speed.
Agility has no bonus effects. Size functions as normal.
When using Cannon fist, this move becomes a giant cannon ball (it would be funny if CFist makes it useable mid-air, as the player pulls a comically large cannonball from their ass; but at the same time somebody would complain about the balancing).
Krisi
Krisi
“Focus your body and lung towards your target, ready to perform another devastating blow”
Requirements: 200 Strength
A move that locks onto a selected character and teleports the user to them. This has a long windup, being hit during this time cancels the move. Once you teleport behind a target, they are slowed for 1 second; while the user has no endlag, allowing the user to quickly perform another attack. The next attack the user tries is mildly enhanced (bonus power/size), this lasts for 5 seconds and is cleared as soon as they use another ability.
-Attributes-
Position: which direction the user is teleported to. Has the following Directions; Left, Right, Infront, Behind, Above, Below (only works on airborne targets).
Distance: how close the user is teleported to the target, the higher this is, the stronger the buffs, from 2% - 10% bonus.
-Affinities-
This skills range is instead determined by Agility.