the synergies are equal I wouldn’t say plasma’s are better just because of it’s extra scald (kinda of niche) and it’s charred syn which isn’t that helpful considering charred doesn’t last that long anyway.
HOWEVER, I think you VASTLY underestimated the use of fire’s arcanium. AGAIN this arcanium is so good that people are inclined to run 2nd magic fire JUST to use it the value power provides just mean that fire mages and conjs often just end up doing more damage than their plasma counterparts anyway
this is balanced by the fact that you must land a hit within 3 seconds of landing you first one or you won’t get a syynergy in the first place (which is why plasma warlocks are very powerful)
i am not underestimating fires arcanium, 100% power is very good; that “minor” difference between Plasma’s 75% and Fire’s 100% is very strong. the lenience that (assuming arcmancer) 31 power provides to 27 is always good; and this isn’t considering the other Arcanium armors, which benefit even more.
Although again, those synergies Plasma has are quite good for most hybrids, which is why I put them up there. I think the class that benefits from that most is Paladin, as they can imbue magic; but if you land any multi-hit attack, or have enough attack speed (which you’re using plasma, you should have it) you can easily land a couple enhanced hits, even if it only applies after the 2nd hit.
Plasma’s a really good magic for hybrids (and still good for mages), and fire is really good for pure mage (but still very good for hybrids).
100% power affinity, no drawback (unlike glass’s 125% but -25% def).
but uh - end of argument: Fire is a Plasma irl, so fire = plasma and fire = good so plasma = good.
I’ve checked fandom and gear builder, both show 100%. Fire arcanium should provide 100% power, and no other stats; unlike plasma which provides power and intensity.
I felt bad and found Miraheze to check: Miraheze also says 100% power.
most places will give a vague answer of fire being plasma, mostly based on the fire’s temperature = fire is close enough plasma → fire = good → plasma ≈ Fire → Plasma is near equivalent to fire, and thus they shouldn’t be too far away in tiers.
" Flames from hydrocarbon fuels consist primarily of carbon dioxide, water vapor, oxygen, and nitrogen. If hot enough, the gases may become ionized to produce plasma"
I read the article where this source is from and it basically said that these materials generate flames hot enough to ionize the hydrocarbons
this fool put wind in D tier
yall actually don’t know how powerful wind is
I’ve been pvping with almost all wind magic builds with 500 hours on my wind save
Wind builds are absolutely overpowered when you run size, speed and power on them with an endlag punishing playstyle.
I’ve pvped other wind users like this before. All they needed was 70 size, 150 speed, 100 power, 600 defense, and staff piercing gale was huge while sword tp moves also landed. And not just huge, but also FAST
And then the power compensates for low damage. If you can add insanity to that, even better… I have a no insanity build perfect for wind if anyone’s interested