How much magic is considered acceptable when it comes to rare fighting styles, like we have ileg (which is common ik), and vampirism which don’t seem to have a logical explanation?
Seeing how everything in the universe is somehow related to magic energy the ritual is probably some magical bs
used to be true but now we have Creation and spirit energy.
aside from that the concept of a race other than human is no stranger to the AU
A wee bit of overheating for the ability to heal through physical damage, calling it a curse is rather harsh
The same ability that wont allow you to ever see the light of the day again and will make you a bloodthirsty creature
just live in a cold environment. I don’t see what the big deal is
The MC progressing the story through mostly murder:
is this an undertale reference?!?!?
like 35-40% magic is okay ig
it should be mainly physical, but needs a bit of magic to make it more unique
basic is like 0% magic (it’s basic)
Ileg i’d say is about 25% magic (it’s mainly physical, but the iron gives it bleed (like 10%) and much larger size(15%))
boxing is like 15% magic (only the wind effects and knockback)
thermo and sailor are like 35-40% magic (heavily based on an element, status effects, the visuals are very magic-ish)
cannonfist is 0% magic as well (it’s just throwing balls)
radius fist i’d say is around 10% (just an increase in size)(even tho it technically doesn’t really uses magic)
impact fist is probably also around 10%
vampirism is about 25% (bleed, you use bones coming from your knuckles which somehow doesn’t hurt the user, the effects during the day)
It should instead just light you on fire and do massive damage when you’re touched by sunlight
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