These two moves are pretty similar in concept so I decided to just lump them together.
[ Intimidate - 150 Strength ]
Intimidate is a move with a temporary debuffing effect. The move has a wind-up of about half a second, before activating in a large radius around the user, making a loud sound and dealing low damage. Keep in kind that if the user is struck in the half-second window before the technique activates, it will be cancelled.
The effect lasts for 30 seconds. The move has a cooldown of 45 seconds.
Style:
The named status effect the target will be afflicted with. There are four options:
- Hesitance: Adds initial windup to all moves of the afflicted.
- Vulnerable: Reduces Max HP of the target. Keeps same% when effect expires.
- Weakness: Reduces the damage output of the afflicted.
- Sluggish: Reduces movement speed and super jump height of the afflicted.
Explosion Size:
Adjustable size, lower size means a faster casting time.
[170 Points] Type:
Changes the shape of the hitbox. Options:
- Radius
- Shockwave
- Pillar
Animation:
Purely cosmetic, as it just changes the animation and the sound the technique makes, but here are some ideas:
- Open Chest Roar
- Lean-in Roar
- Skyward Yell
- Cupped-hand Shout
- Open-armed Cry
- Deadly Stare
- The Look
- Poetic Verse
[380 Points] Ultimate Art
Increases the size of the move significantly and the duration of the status ailment to a minute and a half, but costs more energy and has a far longer cooldown.
[ Hex - 150 Magic ]
Fires a small, skull-shaped projectile with afterimages, flying slightly faster than a regular Blast spell, has a much larger explosion radius upon impact, but deals low damage.
Effectively, Hex is a reverse Aura, letting the player inflict a debuff of their choice onto their opponent.
The affliced debuff lasts for 30 seconds. This move has a 45-second long cooldown.
Style:
The named status effect the target will be afflicted with. There are four options:
- Hesitance: Adds initial windup to all moves of the afflicted.
- Vulnerable: Reduces Max HP of the target. Keeps same% when effect expires.
- Weakness: Reduces the damage output of the afflicted.
- Sluggish: Reduces movement speed and super jump height of the afflicted.
Blast Size:
Adjustable size of the projectile.
Explosion Size:
Adjustable size of the impact explosion. Lower size means a faster casting time.
Casting Style:
Cosmetic, shares all selectable animations with the Blast spell.
[380 Points] Ultimate Art:
Increases the size of the impact explosion plus the speed of the projectile significantly, and increases the duration of the status ailment to a minute and a half, but costs more energy and has a far longer cooldown.