Right now wind magic have three variants:
Normal
Cold
Warm
And the thing that bugs me is that warm wind can freeze water, and to add realism there are two options:
Remove cold and warm wind
The longer version
Make it so that warm wind makes the fire status effect last longer and make normal wind have both of the buffs but at half the strength
Doing the longer version wouldn’t fit seeing as vetex would need to make special things for every variant of other magic (to make wind magic fit) so it would be better to remove them
I mean, I get your point about warm wind causing freezing and frozen and such, but I can guarantee that most of the people who picked wind either chose the cold or warm variant (like me) as opposed the the neutral, so assuming this actually happened (which it won’t ngl), not many people will be happy
the hell is this suggestion, do you want metal to just drop to the ground when casted and make water not do dmg, please only suggest when you have good ideas
This is a Roblox game, of magic, where someone destroys a part of the world. I don’t think there’s going to be much realism in this game and I think you should already know that
Wind doesn’t cause the temperature to change, it only causes it to feel like its changed while fire literally changes the temperature in its surrounding area.