recruitable npc that will occupy the crows nest of a ship
can spot enemy ships in the distance and give a direction
can spot stranded npc and give a direction
can spot sea monsters
can spot diving spots
can spot natural disasters
The scout will be able to look further than the player due to their telescope. Higher rarity lamps will increase the scouts spotting distance during night and fog.
The best they do is say an enemy ship is attacking you when its within like 5m. The scout will be able to see much further. Give warnings in fog as well.
I considered it as a quarter master at first but it would be better of as an npc used by everyone without taking up a slot. As for whether its worth dev time. At most it will be a static npc in a single location and will just use text to communicate.
takes longer then you would think.
It would need to
Detect other ships
identify whether friends or hostile
locate north and south relative to current location
locate distance between the two points
know where to spawn during docking
know when the ship is docking
know to move with the ship
sure this is pretty small in the grand scheme of things, but still a lot, especially considering that half of these are already on quartermasters