Reduce Profession XP Requirements

Reduce Profession XP Requirements
effort 4.5 2 quality 5.0 2 reasonability 5.0 2

Right now, professions only serve as another tedious gameplay element we’re all forced to interact with for a viable build.

This proposal is fairly straightforward. Reduce the amount of XP needed to reach level 10 on every profession.

Every profession’s XP requirement would, at the very least, be halved, except maybe cooking because that one’s already piss easy to max out if you cook kraken burgers.

Most would be reduced even more. Jewelcrafting would be reduced by two-thirds if I were to decide.

There is one exception to the whole suggestion: the titles[1] given for maxing out a profession. The player would be awarded a title at around double the new profession requirement, possibly more or less because I’m not a balancer. The star next to the profession in the leaderboard will indicate that a person has completed it to the point where they have access to a title. It would be an actual title that can be equipped (instead of whatever it is right now) and would be accompanied by a badge.

The badge and title would save across files, and would, across all files, either significantly reduce the amount of XP needed for that specific profession or just make it so every file on the account has maxed that profession instantly. The star would show up next to the profession even if it was level one (unless the instant 10 thing is chosen).

Arcane Odyssey is an adventure game, not some tycoon slop. Many new and existing mechanics (fleets especially) need to be reworked to fit what people actually want to do when they play the game.


  1. I know there are lesser titles for each profession level. Those would just be removed. A lesser title could be awarded for reaching level 10 but not reaching the amount required for a star ↩︎

mmmmm yesss less work

yes please

also smth i’m not as sure abt is already having progress on more than 1 professions slows down progress on other professions

idk about half at least for all of them, ive maxed out professions on a few files so here’s my opinion

cooking is fine - 300k exp like normal, 200k at the very least but not really needed
brewing is a bit tedious - 150k exp (1/2 of what it used to be)
jewelcrafting is torture[1] - 75k exp (3/8 of what it used to be)
fishing is tedious - 150k (1/2 of what it used to be)
charting is meh - 50k exp (2/3 of what it used to be)
bounty hunting is dumb and hard, 800k exp (4/10 of what it used to be, mostly because this is the minimum amount of exp to get on leaderboard, for max bounty hunting youd need 2 mil which is close to warlord of the sea status lmao)

also i dont think the titles should be locked behind exp milestones after the max, it should work as normal just with reduced exp costs, titles are purely cosmetic and the profession ones are used too commonly so theres really no reason to add this part in lol


  1. fun fact! to max out jewelcrafting you would need 4000 rare gems with rare reagents, or 445 mystic gems with 2 tier 2 reagents at the bare minimum number of gems ↩︎

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i included the titles as part of a package where the player would get level 10 across all files

its meant to be a compromise

if i had my way profession xp would just save across files but i know theyre never gonna add it so i suggested the next best thing

well the :crescent_moon: developer is watching so may as well garner support for the thing you want rather than adding alternatives that dont really make sense

ive also suggested professions save across files and that suggestion got like 30 upvotes so clearly its something the community agrees with (though that wasnt the entire suggestion)

I’m pretty sure there’s also the mechanic where each profession you want to max takes more exp than the last

I didn’t know that existed but it needs to be thrown straight down the shitter if it does

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