# Reduce the intensity of particle of attack and screenshakehttps://forum.arcaneodyssey.dev/uploads/default/optimized/4X/5/f/c/5fc6b6a6915a78af7a09c13174017e561cf47f4e_2_1023x543.jpeg
No one ever turn one screenshake after they know how to turn it off and the particle of each attack is just lingering there too much even tho the attack just hit once, nontransparent so blind the both the user and the enemy Magma imbuned Striking Gale: those particle last for like 3s even tho it aSingle-hit hitbox
Reduced the intensity of the screen shake and particle of each attack; make those effect last shorter, all of the particle happen at nearly the same time; make it slightly transparent so we can still see through.
WOM dont have this problem and maybe revert it : https://www.youtube.com/watch?v=VLk7hlt0VBk&ab_channel=FireAntGaming
(notice how at 1:05 self ult explosion lvl 10k with thousands of size but the screen shake and particle effect make it still visible to play unlike just a Striking Gale with 100 size and we cant see anything).
Maybe add a bar to choose the amount of particle; screenshake intensity; particle transparent and this could improve performance too.
at any rate this is something the bteam has been complaining about for a while now and i think it might be getting better in full release ? but this is a known issue
If you put star ratings on your own suggestion people will whine, bomb it, and not give a shit about anything actually written in it because they’re too busy complaining about nothing.
Like Bluefighter here.
I pressed the wrong button.
Basically what he’s saying here is: Single hit attack creates massive blinding particles that linger for ages and it probably shouldn’t do that.
Rating this 4 stars because it’s a decent idea even if it’s been suggested a buncha times before
Also because people will 1-star it because you self-rated which isn’t a good idea but doesn’t justify 1-rating it without actually reading the suggestion. Fuck this system.
I agree with the idea that there should be a slider like the render distance one, but for particle intensity. I think it should scale from like 1/4 of what it is now up to the current particle level. Would also probably help a lot with lag, as bosses with higher amounts of particle effects (like Maria mainly) almost crash Roblox for me while bosses with more simple-looking attacks (Carina or Calvus, for example) work fine.
I think the current screenshake level is fine, it seems on par with most other games of a similar category to AO, I just keep it off on every game I play because it makes me dizzy
A good hand-full of incompetence will rate this suggestion horrible for the self rating, but you have my vote. Not everyone should have rights for rating suggestions
i feel like this really isn’t a huge issue because we can just turn screenshake off
i agree with the bit about particle amounts though that’d be a nice performance change