My recent texture extraction has also allowed for me to finally give my NPCs proper colored outfits. One more step closer to getting AO-like bounty NPCs. Not much else to post, just an NPC outfit showcase.
My recent texture extraction has also allowed for me to finally give my NPCs proper colored outfits. One more step closer to getting AO-like bounty NPCs. Not much else to post, just an NPC outfit showcase.
Peyton rocking that saturday morning supervillain fit
Why no forumer of the month award for this guy yet?
i have forgotten those existed
Ngl, I feel alot of the textures have too high of a saturation.
they said extraction so im assuming they ripped them directly from ao
it looks more like the lighting has too much saturation/contrast which is a pretty easy fix
The accessories don’t have textures and are directly colored with roblox’s part colors
Whereas the clothes/armors are textured
That’s what causes the high saturation on the accessories
It’ll be adjusted later on once I get vertex color textures in for the accessories which should naturally dullen the colors a bit
Are you the one who made Arcane Sandbox?
No, I’m not.
Sandbox is owned by a different user as you can tell on the game page
Wasn’t one-hundred percent sure. If you were to scale it from one to ten, how close are you to completing your WoM remake? One being not even close and ten being nearly done.
One
Spell system is rather simplistic right now, and many essential things are missing or incomplete. It’ll definitely be a couple more years probably before I get it to the point where WoM is now, I’d assume.
Oof. Are you working alone?
Not fully. I do most of the scripting stuff, but I’ve got a couple of development helpers that occasionally help out with smaller tasks, and the other owner of the game is working on building the map ( @DiscGuy , he doesn’t use forums anymore though, if you want to contact him you’ll have to join the server).