Riverville is completed now (built by @DiscGuy )
Here’s a couple images of its appearance
New NPCs (MC Queller and Bombarder). Technically the bombarder has been around for a while
As for the DA, we have Combat Agents and Incanters, the latter also having been around for some time
Bombarder’s spell (Will be a rare spell in the future)
Queller’s spell (Also a future rare spell)
Shadow’s new visual effect reduces your field of vision rather than the admittedly useless colorblinding
Tourists are special civilians that spawn in larger towns. They periodically spawn and will eventually be synced to visiting ships in coastal towns.
Civilians will randomly read newspapers every once in a while
Rivals now save to your data, and will spawn every 10 minutes, one per player. Duplicate rivals won’t spawn, and you can have infinite rivals.
Threats start when a civilian or tourist is killed. Soldiers will spawn from a preset point and path over to the player or NPC that started it and attempt to kill them.
Mino and Exiled (not scripted yet)
Smoke Arrows (they’ve been nerfed to produce less smoke)
New DA structure, ruined MC camp. Built by one of the dev helpers (@Yellowstone )
Bounties have received new outfits that @Firevein suggested to me. Shown in these images are Blind, Alchemist, Monk, and Musketeer. There’s a couple others that didn’t spawn in the server I was in
For the full update log and instructions on joining playtesting, join the server: