Threats start when a civilian or tourist is killed. Soldiers will spawn from a preset point and path over to the player or NPC that started it and attempt to kill them.
Bounties have received new outfits that @Firevein suggested to me. Shown in these images are Blind, Alchemist, Monk, and Musketeer. There’s a couple others that didn’t spawn in the server I was in
See, the only way I can adjust an NPC’s body meshes if they use multiple packages is by replacing the IDs manually, which leads to misplaced or mis-sized body parts sometimes
They would use either whatever armor the barbarian drip uses at that level or titanium armor. If you can find a body for them that would be fine.
The Deathdealer belt can also be found on Occult npcs
Arrow charm
This is a lv1-50 item that increases attack speed. It can be found on Skull NPCs, but also Occult, Barbarian, Bandit, Cowboy, the like.
Bone Charm
The upgrade of the arrow charm from lv50 to 100. It can be found on all of those previously mentioned ones except the Cowboy
A new blindfold for the blind NPCs, Bloody Hand Blindfold
This would be placed a bit farther ahead of the current blindfold and would be exclusive to these NPCs.
Eye goggles, which will be given to Engineer NPCs exclusively once they outlevel their head goggles. Same stats but higher(they’re strong enough to put them on now)