Nothing special to mention, just thought I’d do a quick little progress update. I’ve spent the past week checking out the Dark Sea, so there haven’t been many updates in that period, but it feels like it’s been at least a month since the past remake post, so
Ui update (Done mainly by @Bio. Custom chat made by another person)
Ship that spawns merchants
Bandit. Supposed to show the new shortsword stab skill anim but I timed it wrong
NPCs can no longer aggro through walls and instead have the little “?” like in WoM and AO
Shortsword skill stab anim (modified heavy slash anim)
Arrows and thrown daggers can now embed in the target
Status effect (sand blindness in this example). NPCs will also say their spell anims in the chat now
Soaked
And yes, there’s new magic variants, suggested by the server. This one has white lightning. Also, new adjustments to the magic particles.
NPC combat
Red explosion, burned status
Black glass
Cast anims, if you haven’t noticed them already
Posion cloud
Black sand pile, placed ice pillar (NPCs can use placed explosions now)
Sleeping civilian. Don’t worry, you can still talk to them. I know that was an issue in WoM
Civilians will now get scared and speak in the chat when they notice a criminal NPC.
Sailboats will now periodically sail into Ironport’s docks
Placed snow shockwave
Map updated. Whispering forest’s base is now built, complete with paths and ledges
And if you haven’t noticed, new eyes (and mouths) have been added to both NPCs and players. New hair options, beards, and clothes as well.