boss time?
I like what I hear
1 Like
15.5 - 15.1
v1.5.5
Changes
- You can now accept a repeatable quest again after completing it once.
- AcceptItems are no longer given after the first time you accept a repeatable quest. (Ex: accepting the quest that gives a Wooden Rod and 25 Fish Bait will only give those items the first time you do the quest)
- Repeatable quests are now fully functional.
Bugs
- [Fixed] Temperature error.
v1.5.4
Changes
- The Track Quest button on quests in the Quests UI now works properly, and becomes invisible and replaced with text saying “You are currently tracking this quest” if you are already tracking it.
- Accepting Audbjorg’s quest now gives you a Wooden Rod and 25 Fish Bait.
- The Open button on the quest tracker is now functional, and opens the side quest tab of the Quests UI when clicked.
- When you get a new Tool or Weapon that you didn’t previously own, it will automatically equip if you have an empty slot for it.
- Added variation to the climbing sound effect.
- You can now progress the first side quest, but it is not yet completeable.
- Side quests can now be completed, which untracks the quest and attempts to track a new one, awards reputation, galleons, and XP. It also saves that you completed the quest, even if the quest is repeatable. (So that there can be different dialog when repeating a quest)
Bugs
- [Fixed] The quest tracker on the right of the screen gets hidden permanently when you open any menu.
- [Fixed] Memory leak from lightning interacting with metal parts.
- [Fixed] You can climb and charge magic energy at the same time.
- [Fixed] The first amount of XP you gain on spawn will always display as “+0”.
v1.5.3
Changes
- Reputation gained/lost from defeating enemies now displays their title instead of just “Defeated Criminal”.
- Shura now gives 150 reputation when defeated instead of 30.
- Changed the quest marker icon.
Bugs
- [Fixed] Hitting enemies gives reputation. (Meant to be for killing only)
- [Fixed] Story markers don’t disappear when you complete them.
- [Fixed] Quest icons can sometimes not appear over NPCs that are meant to have them.
- [Fixed] RichText isn’t enabled for quest descriptions in the Quests UI.
v1.5.2
Changes
- Magics that have their size changed in water no longer apply the size change to high jumps when used near the surface of the ocean.
- Quest details now appear in dialog for NPCs that have them again, and the UI for this has been revamped.
- You can now accept the first quest which saves it to your data. You can have up to 4 active quests, and quests can no longer be abandoned.
- Changed the XP icon.
- Side quests now display and update properly in the Other tab of the Quests UI.
- Quests are now automatically tracked on the side of your screen. (Only one can be tracked at once, but you will be able to select which one you want to track)
Bugs
- [Fixed] The lightning on metal interaction can stack on the same part multiple times.
- [Fixed] Talking to any non-shop NPC progresses your story if your story part involved talking to a specific NPC.
- [Fixed] Creating or editing a spell doesn’t update the spells UI afterwards.
v1.5.1
Changes
- After creating or editing a spell, the Spells UI for the selected magic will now re-open instead of the UI fully closing.
- Part 11 of the Storyline now gives 100 galleons, and the galleons given by Part 7 has been changed from 100 to 50.
- Changed the story marker symbol, and added it to the Story tab of the Quests UI.
- Every story objective now has a Difficulty and Length which displays in the Quests UI.
- Earned galleons from story objectives now appear as a small notification.
- Added the first non-shop NPC to Redwake, which will give the first side quest. She currently has dialog for the quest, but it can’t be accepted or viewed currently.
- Added quest indicators which can be seen through walls at short distances.
Bugs
- [Fixed] Blasts can interact with materials after they already hit something. (Ex: using a wood explosion where a fire blast exploded a few seconds ago would cause it to catch fire)
- [Fixed] Lightning on metal interaction can sometimes not end properly, leaving the particle and sound effect infinitely.
- [Fixed] You don’t earn galleons from completing story objectives that are meant to give galleons.
what does this mean
temperature went to -9872220343230 F
so it’d be like positive 987whatever farenheit cause negative temps dont exist
idk but maybe
still 1.5.5
2 Likes
2 Likes
steps into frostland*
→ burns as if you were covered in lava
3 Likes
v1.5.6
Bugs
- [Fixed] Material interactions can apply to blasts moving through the air.
- [Fixed] You can’t complete quests if you have more than one.
2 Likes
- [Fixed] If you have a quest at full progress and didn’t get the rewards for completing it for some reason, it will be stuck in your quests forever.
2 Likes
bruh stop fucking up my regular chances. It was a joke, OK??
This is a channel for the updates on the trello. You can make a joke somewhere else.
2 Likes
4 Likes
quest difficulty tiers? LETS GOOO
Yessirrr