months ago (1.8.60, 1.8.44, 1.8.32)
thanks
Thought you typed out an ip for a second
skyboss fight sounds so cool
They mean a Magic Staff that you can cast your magic through (unless you already know what they mean nvm)
Perfectly cropped image fr
I already knew that my guy
shitty item
Dnc that 50 hour start up for a puppy bite worth of damage is always worth it
yeah some of the ones in sea of thieves are really bad, last time I played it we were looking all over an island for like 20 minutes just for the thing to be tiny and right in the center, we walked past it like 5 times
Yeah that was essentially my experience as well, I am glad that you are going to improve it to make it less of a chore to dig up at the spot
10 people boutta be demolished for bad takes calling it rn
Gameplay and story are way more of an important priority than fighting styles, not that fighting styles are something that can be put off til the very end, but compared to the story I don’t really care about making them right now.
If the story isn’t up to first awakenings by early access release, all stat builds miss out on content. I’d rather have awakenings than fighting styles if I had to choose, so overall its just safer to focus on story/gameplay now in case combat-related things take longer than expected and then I don’t have enough time to get awakenings done by early access release
and yeah I understand what you mean treasure charts don’t seem like an important thing, but all of those little features add up and that’s the reason the game will be great, because it doesn’t just focus on levels and abilities
also idk why it matters what order fighting styles/gameplay is added in anyway if they’ll both be a thing on release I most likely won’t show what fighting styles/any combat related content looks when I make it anyway
pvp balancing isn’t as long and difficult as people think, other developers give it a bad rep. It’s literally as simple as changing a number.
Damagg numbr 1000
Dmag numbrr 1
Nerf
This isn’t true, their AOEs are roughly the same size as magic skills for the most part. They’re more versatile compared to magic at the moment because magic doesn’t have lost spells, and their cooldowns aren’t longer, they just have varying cooldowns based on what they do
I’ve never given a specific release date though, and the game has never been pushed back, because it has never had a release date. Every time I’ve answered “when will the game come out”, I’ve just given an estimation. If people get mad about that because it’s wrong, that doesn’t mean the game was pushed back or delayed or I lied, it literally just means I estimated wrong because I can’t predict the future
I never added that text there
In other words even if the estimated rd gets pushed back it’s still in 2022 I’d assume