Seems like fighting styles will work a lot like magic in the sense that the higher your strength stat is the more skills you’ll be able to create, at least that’s how I imagine it
I was going to say “whatever level you get your awakening would be the difference in power between the two magics/fighting styles”, but then I realised that awakenings are level based and not stat point based. This could really be anything tbh
Version Change but
morreeee progressss
50 more until version 1.999999
Forest of Cerrunno questline 2.0
guys can you belive it, there’s more progress on sailor’s lodge npcs!!!1!!!1!111!!!
Lets fucking goooooooooooooooooooooooooooo!
All my friends love sailors lodge
wait that wasnt a thing before?
(To clarify this is rolling, not dodging. It’s just an animation that plays when u land after dodging in the air)
I don’t remember much from when they were added but ig they only had front animations, which is the only necessary animation without shift lock since ur character would always face the direction they were rolling in
Constantly reloading the trello for when it gets published
Was gonna go to sleep but this inspired immature competitiveness in me
I wonder if this means the max damage a fully charged attack does is nerfed or if it’ll stay the same. If it’s the same then briefly charged shots would probably be significantly more powerful than they are in wom, wouldn’t they
if i remember right, max charge time is 10s
20% of 10s is 2s
im gonna guess it still has the full benefits, which is huge
Most likely but even so just charging for a second is asking to be hit by a three burst (tho those got nerfed a bit so…)
Yeah that’s one minor (not serious at all) complaint I had with WoM charging didn’t feel like you were doing anything.
ikr, all that happens is a sound effect and a spinning ring. i liked it a lot more in aa where the circle got bigger and you shouted the attack name