Not sure exactly what this means but both of the things you said have changed have literally already changed multiple times.
I don’t know what requirements you would personally need to consider it a “complete revamp” but so far, damage scaling has been changed several times, aerials have been added, hitboxes have been completely reworked, heavy slash has been rebinded, knockback added, stunning added, and stamina reworked.
Are you referring to just weapons as a whole or specifically skills? Because even for skills I would still say the system has been overhauled. Vetex has optimized the skill system in preparation for weapon skills, created a different system, and all old skills have been removed in place for new ones.
Like the dagger throw, some ideas might be recycled, but those still aren’t the exact same skills, at least from a visual or balance perspective.
Pretty sure what they described was a decent explanation of what Vetex is doing.
It literally still is though. The damage is slightly lower than pre-weapon nerf, a factor of both level and skill points, and item level influences it differently. Additionally, power enchant has been reworked so that weapons no longer need a 2nd enchant to deal higher damage.
Some time in WoM all weapon damage got gutted, in AO that got significantly increased but not to the same level as pre-nerf. Weapon skills will probably still deal adequate damage but not because the system was left unchanged.
Either way, I don’t think weapon skills being adequate means dealing pre-nerf weapon damage, the entire reason they were nerfed was because they overpowered magic, the only reason people wouldn’t ONLY use weapons was because cooldowns made that harder, except for bow mains.
I still wouldn’t call this a complete revamp of damage scaling, however it would make sense like that.
What I meant by weapons not being completely revamped are the core mechanics not being drastically changed to a completely different style.
I believe it’s going to be stuff along the lines of legendary weapons, sunkens, lost skills(like lost spells but for weapons) and other stuff that vetex hasn’t even discussed or hinted at