Reminders for AO (Part 2)

hovermoment
plus a bunch of wap and fluect’s messages mentioning hover and how its strong

ok

not really?
the spell already exists in the code, and unless its getting a meaningful change(like being removed) i don’t see why he wouldn’t just do the visual revamp for it now


You really dont have anything else do to rn dont you?

i should probably go eat dinner but its more fun to argue against multiple people

yum yum eat em up

The obvious answer is that just because it exists doesn’t mean he would work on it now. Because he has already set aside a task where he is working on lost spells, so he would obviously work on the lost spell then.

vetex is vetex, he has strange thoughts sometimes

that would mean having to revamp a spell with the old visuals to have the new ones while also adding new spells with new visuals after already going through the entire mindset of having to revamp spells/effects

i think they look great, and definitely seem more like the magic imitating the element

i agree

i love the old visual as they had their own ‘vetex’ style to them, but these look sick and is more like a upgraded vetex version.
it does match well with the new roblox style of effects and would fit in more with the popular games

yeah they have a big difference, fire’s explosions looked more solid and powerful

like, the magic effects had more contrast or something

Its just way better to do them one at a time as I stated already

vetex is already in the mindset to be revamping visual effects, plus he’s already revamping all visual effects in the game and hover is already in the game, so why not revamp them now unless he’s completely removing it later?

agagagagagagagagagaga ag a gag agagag a gagAgaagAGagaGGAGAAGAGAGagAGagag

the wom ones look like shit in comparison

i think they mean the first revamp
before custom textures

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i thought we had a bunch of trello updates, nevermind

lmao