Reminders for AO (Part 2)

Yea we do, he said 3-4 including base combat

And he said that non magic builds will forget their magic on the trello

Yeah it’s in game information, and was mentioned a long time before it was here as well

And here when he was making ship parts

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my time to shine :smiling_imp:

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That’s a nice magic high jump change

no.

Yea you do, at the beginning of the game you are forced to choose a magic you just aren’t forced to use it

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but yes. I can’t wait to pick magic cast some spells and then one day my magic just poofs because I never put points into it.

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grab attack buff

godly

god i cant wait for fighting styles

speaking of -
if fighting styles can have custom skills, what the hell kinda skills can you create for cannon fist???

throwing skills obviously
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understandable have a nice day

the punches and stuff probably just also throw a projectile at the same time

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very cool :+1:

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holy shit

EDIT : Note these probably aren’t direct stat changes, and instead are for Auras, which have four types seen below in the thread. Power Aura boosts damage and goes off of the magic’s Damage Affinity, so wind won’t be very good with that Aura. But it will be good with Destruction Aura, which goes off of size affinity and destruction power affinity and boosts those two stats.

Meanwhile, Metal is apparently very good with Resistance Aura with its health affinity, but probably won’t help with Speed Aura which boosts casting speed. Mages should take note of what’s good with each mode, and use their magics well.