Yea we do, he said 3-4 including base combat
And he said that non magic builds will forget their magic on the trello
Thatâs a nice magic high jump change
no.
Yea you do, at the beginning of the game you are forced to choose a magic you just arenât forced to use it
but yes. I canât wait to pick magic cast some spells and then one day my magic just poofs because I never put points into it.
grab attack buff
godly
god i cant wait for fighting styles
speaking of -
if fighting styles can have custom skills, what the hell kinda skills can you create for cannon fist???
throwing skills obviously
understandable have a nice day
the punches and stuff probably just also throw a projectile at the same time
very cool
holy shit
EDIT : Note these probably arenât direct stat changes, and instead are for Auras, which have four types seen below in the thread. Power Aura boosts damage and goes off of the magicâs Damage Affinity, so wind wonât be very good with that Aura. But it will be good with Destruction Aura, which goes off of size affinity and destruction power affinity and boosts those two stats.
Meanwhile, Metal is apparently very good with Resistance Aura with its health affinity, but probably wonât help with Speed Aura which boosts casting speed. Mages should take note of whatâs good with each mode, and use their magics well.