He finalized water magic last version
v1.9.76 is published
Yeah water was really fast. Well with acid he was probably revamping every visual from scratch, plus since waterâs a liquid there probably wasnât too much that needed to be changed between them. Fires a bit different so I wonder how long itâll take; guessing shorter than acid and longer than water
damn thats clean
This brings up an entirely different thing that no one mentioned
we now have the ability to have custom weapons in the game instead of just retextured weapons
Itâs probably called that because itâs a magic weapon, so it could hurt curse users.
It also says he changed abyssal water in the part where he worked on fire
Or itâs just a name
I donât think heâd make a magic weapon at this point in the game
Well we have sunken sword and poison tooth dagger so itâs possible
Sunken sword is just wet and poison tooth dagger comes from a venemous shark
Also what magic would Cursebane even be tho
The sunken swords whole deal is that it became how it is by being submerged in a magical ocean for ages. Itâs a magic weapon. Same for the poison tooth dagger, itâs from a magical creature. Theyâre special cases not being intentionally man made but theyâre still magic weapons lol.
It could literally be any magic, weâd only be able to know judging by the particles but it could also be like one of the metals used to move curses around
It isnât necessarily an anti magic weapon but it could in theory come in contact with pure magic energy
Not sure if anyoneâs picked up on this yet, but Vetex has added a description to intstrument tools; theyâll be weapons that let you buff party members. He also added waist lanterns, which will probably useful for exploring things like caves at night
Thanks @HaiSedulous for finding this
abyssâs color variation got changed twice now.
Just realized this but this is basically mode for weapons users granted you can buff yourself with the instruments
Also another thing
DISCLAIMER: THIS IS NOT A SUGGESTION
But to make the second awakenings for knight, Paladin and juggernaut more interesting I had an idea
(Iâm running under the assumption that the buff for second awakening also effects the player themself so that the vit hybrids arenât purely a multiplayer build)
What if knight had the ability to make the instrument weapons scale of vit + weapons to make the buffs more potent
And Paladin could get a unique spell that allows them to cast a forcefield out of their magic on themselves and up to 4 others which just straight up gives other people health, whenever people take damage while the shield is up, the casters magic energy takes damage until the âshieldâ runs out (because these magic shields would have like 500 health and scale with the users magic and vit stats)
this ones my least favorite cause itâs the least unique, but itâs harder to think of smth for fighting styles but basically the player would receive a buff similar to what the exiled has(not 50% dr tho, thatâs insane) and then the player can absorb damage from up to 5 other party members and reduce the amount of damage that they take by absorbing it.(this was party inspired by the Paladin shield from terraria)
If you have ideas to make the juggernaut second awakening more interesting please tell me
Does it say anything about buffing yourself? I am guessing that it only buffs party members
I was running under the assumption that these would function as mode for weapons users
I feel like thatâll be from more higher quality weapon skills, like how Asta from Black Clover uses the anti-magic from his blades to go into his mode
im deeply satisfied with this qna perhaps vetex doing these every month instead of dropping leaks would be a tad bit better. (unless the leak is extremely important to get out to the public)
A shame world of magic was called arcane adventures sequel this game not even being nearly done already puts the game to shame