Reminders for AO (Part 2)

We don’t know, but there will probably be some

you guys should probably make a seperate thread for this

yea so until later. at the moment, RIGHT NOW. the max health is likely 2043.
Full hard sunken set+Hard dull defense amulet+Hard tricorn/pirate hat

okay I’m done.

mathing.

who heres gonna have at least 1 maxed file for every stat build so you can play around with them

I will

Maybe to try out for a bit, but I’m not gonna try maxing more than 3 files

Now im just hoping he doesnt touch sand

ill go to the beach tomorrow

ill probably make a file for every interesting build, but for things like juggernaut that are just another build with more health then no

2 Likes

:handshake:
This is indeed a sentence

considering this part of impact fist
image
juggernauts may be good for that? plus more survivability is pretty good
edit:
also this part of vit builds
image

4 Likes

yeah thats true, once impact fist is obtainable ill consider making a juggernaut file for it, depends how much damage you need to take and if armor can make up for it

I would consider the hp per lvl increase very good for vitality builds such as paladin because you can put more points into damage whilst still being tanky as hell and getting the awakening buffs. (those 2 points are really going to add up when you are lvl 1000)

Im so hyped for fstyles omg

You’ll be relatively less tanky because the average base hp is higher

2 Likes

Hp increase per level gonna make fights last longer(one of the problems brought up by selectorches combat vid
Plus vit hybrids will get dr so maybe it’ll help them more than anything

who would win: full vitality + defense or full strength + power