the huntable npcs, if you free them from the jail, will follow you and essentially join your party, attacking other people but not you I think? presumably they can also level from this
so uhhh, if we get a full server of people hunting one npc, how far can you make them level? (probably going to be a level cap since it would be real funny to have some massive high level npc
Imagine there being some sort of NPC nemesis system like in Shadow of Mordor. Like maybe these NPCs can agro easier to you or will ignore other threats if it sees you. Perhaps maybe even they personally seek you out and hunt you down. Or maybe you are personally notified when the NPC you imprisoned breaks out.
Lot of ways this can go and none of them are really necessary. Can’t wait to kill NPCs over and over again till they’re level 10000
Max (all strength) heavy swing in WoM from a Strong Vastira only deals like 200~ damage, maybe up to like 220 but nothing overwhelming like 300. Probably due to how linear damage scaled with weapons among some other things.
honestly it would be fun if each player had like 1 specific assassination/bounty target npc that was specifically tied to them with the same name and stuff, somewhat like a rival