Reminders for AO (Part 2)

Oh thank god

Cant wait to say
ā€œ(Insert user here) didnt get the memoā€

Forum death messages hehehe.

i make another return to the forums and i already cause something to happen
:fr:

What did you do

This was planned for a while, your post is what made me want to do it now

Thank you Cryo

aaaaand were already off topic


update was published

I wonder if magic will ever get anything like this, so we aren’t always stuck with the same types of magic throughout the entire game.

Lore wise I can see why not, but gameplay wise I can’t, and gameplay always goes above lore.

Screen Shot 2022-10-01 at 02.03.10

7 Likes

Neet change, it would have been weird if you were a berserker and it only showed your first Magic you never use

(off topic) art has gone up in my moderator tierlist

(on topic) I wonder how created techniques for fighting styles would work

would they be like customizable size/power like magic or would it be more specific

(Off Topic) Oh, Congrats! Are there any specific Arts you enjoy?
(On Topic) Has anyone found any pictures of whitesummit?

(off topic) fish, I will ratio you on discord

(on topic) the white summit is probably a white summit (mountain)

Fighting style techniques are mostly focused on animations but they also have options like knockback, amount and stuff

magic customization was pretty baseline so do you think vetex’ll add more base customization options?

like not from lost spells or anything but just the base magic editing

i think this is not what Cryo meant, your still just using this as general chat

Ooh, what if he added a way for us to adjust the length and power of the status effects that get applied?
Like, making the status effects longer for less damage, and vice versa?

no. if a status effect like burning lasts longer there would be no point to make it shorter since its overall more damage.

I don’t think these should be customizable, but the intensity stat does affect status effect damage/duration I’m pretty sure