Reminders for AO (Part 3)

My headcannon:

One of the roblox devs is playing AO through microsoft store, and when he saw Vetex disabling microsoft store version of ao, they were like “OKAY BOYS, WE NEED TO ADD ANTI-CHEAT! For unrelated reason…”

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honestly wouldn’t be surprised

especially if its moderation ( those guys never seem to do their job right )

Sometimes I doubt moderation even exist on Roblox

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We won’t check it tho

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10 posts were split to a new topic: Statuses now refresh on hit

FINALLY
SurgeRareSpell

Oh and this :yawning_face:
NonStackableStatusEffects

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surge, from what i’m guessing could either be:

  • better aura spell (super lame)
  • a type of movement spell (not too bad for mages honestly!)
  • perhaps a movement and AoE around the user (Kinda lame and annoying to face)

considering vetex took atleast 2 days to make that spell, it won’t be simple

The Surge spell must be something special with unique synergies to the environment/player, It can’t be just a simple move like a simple special blast or a movement-type spell…

Might be the first spell that wasn’t mentioned on the early rare spells ideas.

i mean we don’t exactly know what javelin does either, we’re mostly going off descriptions of old lost spells for that one too

Yeah betting it’s just aura but shorter in length in exchange for better stats

def doesn’t sound like it, the one for aura as a lost spell was called “transform” iirc

transforming into a furry

:trol:

“Surge Surge”

My guess is that it will be some kind of “launch” move for mages, smth like dagger’s spiral furry with high attack speed.

I think it might be like shura’s acid cloud move but as a kind of expanding wave

What are you cooking

Why not it to be like that one Cernyx’ attack I mentioned before (somewhy that reply got moved to other topic for whatever reason)

You know, I think the buffs to stacking status effects getting added now of all times might be more evidence that Javelin is like Locking Blast. Maybe it was bad since its main focus is supposed to be continuously stacking status effects on the target over time while stuck in them, but stacking statuses wasn’t viable, prompting these changes.

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Transformation strength technique