booo, be optimistic
you forget about fishing rod progression and the other tagged things
yeah man that shit will take 10 years def
wait hammer progression??? omg the hammer will be usefull???
(imma be honest i forget the hammer is even a thing 99% of the time)
So, currently what the Dark Seas Update will bring to the current paths are:
- 2 Rare Spells for Mages.
- 2 Rare Techniques for Berserkers.
- 2-4 Wep Types getting 3rd Wep Skills for Warriors. (We still dunno which Wep Types and the # probably going to be 2 tbh.)
- 1 Rare Spell and 1 Rare Technique for Warlocks. (lumped w/ 2 things like pure paths.)
- 1 Rare Spell or 1 Rare Technique for Savants. (Totally didn’t forget u guys exist.)
- 1 Rare Spell for Conjurers and Paladins.
- 1 Rare Technique for Juggernauts.
- 1 Rare Technique for Warlords.
- 0 new things for Knights. (Aside from some small nerfs, dang.)
Sad day to be a Knight player, at least the Dark Sea will satisfy my PvE side. .
Well, its enough for me knight to have my trusty greataxe, and Im sure I will get over 4k defense next update, ik its already possible with aura or focus, but Im reaching the highest permanent hp, not that temporary
If you aren’t in combat you won’t have instant tp dodges
My honest reaction as a Knight player:
Huh? This change doesn’t affect anything outside of combat.
It used to be like this:
- Outside of combat, you have regular dashes on the ground and Dodge Reflexes in the air.
- In combat, you use Dodge Reflex both on the ground and in the air. (Confirmed here: So Like Is There A Keybind For Dodge Reflex? - #11 by Rayman_Axel)
Now you always dash regularly on the ground, you can’t use Dodge Reflexes out of the air in any circumstances.
I really hope that this is something I can toggle.
I’d like to use dodge reflexes 100% of the time both in and out of combat.
Ah nvm I misread it
darn. nerfing dagger
Finally…
Pulsar vs Dagger no more