Reminders for AO (Part 3)

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colonizer update :smiling_imp:

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Was just on that haha. No more getting hunted down by clans for wandering past their islands anymore.

Magma Magic: Magnum Balls!

that was what my boss-killer 20-blast move was named in WoM
not gonna elaborate because then that’d make another topic

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W he’s adding more qol stuff, hopefully he does other things like showing fstyle bars showing on imbued warlord weapons

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Spoke with a moderator and they told me they’d already begged a tester moderator to suggest that navy become damageable by everyone when they’re contesting islands. (This is a win for me and clans in general) of course whether it’s added is fully up in the air.

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Me in the Navy reading this:

Tbh this might be a win or loss for me since I can farm pks or defend myself or just die horribly

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DAMN rip Aura spell

2x cost from before :skull:

I mean that’s what it’s meant to be though, a power up while pretty majorly damaging your ability to sustain in a fight

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Sheesh focus too

why is focus always less than aura with its stuff? never understood that ever.

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rip healer class

Dats rough Focus/Aura needs, I assume going back to multiplicative made the balance team nerf em

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magic simply is superior