Reminders for AO (Part 3)

Cancer mages are no more

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I LOVE BESERKER RAH :heart:

we still need to have an option to toggle the gloves of boxing to only appear when in combat and instead are tied around your waist or something

7 Likes

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Before anyone cries the zerker +10% dmg is being removed in exchange for all these buffs, so zerkers aren’t just gonna be suddenly dealing 10% more damage than they were before.

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misinput, game over

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WOOO

3 Likes

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why does sailor fist DO MORE DAMAGE THAN BASIC COMBAT while also being bigger (presumably since the fighting styles focus is aoe)

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At some point it became that but it’s not supposed to be

3 Likes

Things Left Highlighted:

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Nice to see some pulsar nerfs and FS buffs! Hopefully the Crystallized changes are added for the update though.

fr
Crystal warlocks will only become more common and annoying

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Idk why this hasn’t been posted yet, bursting being removed is a pretty huge change.

nah it aint, noone in the history of AO ever used it

oh yeah btw the potion tier parts of the patch notes got changed
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tier 3 used to be 1 tier 2 reagent (I think)

I honestly never remember reading about tier 3 reagents until here, cool feature ig but more hell for my endless speed quest I suppose

1 Like

4 Likes

@WarmWater he added it

i wonder if this will drop saturday or sunday

i cannot be bothered to take a screenshot :100:

  • Increased the AOE of Whirlwind by 33%.
  • Increased the force of Rising Tide by 50%, decreased its endlag by 20%, increased its damage by 10%.
  • Decreased the knockback of the final hit of Tiger Rush by 33%.
  • Sword Draw: Flash Strike, Sword Draw: Mirrored River, and Ethereal Flash now share cooldowns to prevent spam.
  • Increased the AOE of Shining Cycle by 20%.
  • Increased the projectile speed of Flying Slash by 20%.
  • Increased the cooldown of Tempest 4s → 6s.
  • Removed the knockback from the initial slam of Seismic Slash and increased its thrown rubble’s size by 33%.
  • Increased the damage of Raging Impact by 40%.
  • Increased the hitbox size of Brutal Rush’s grab start.
  • Decreased the AOE of Piercing Shot by 15% and decreased its cooldown 10s → 9s.
  • Aiming spells or techniques for the max length now increased the attack’s AOE by 33% instead of 50%.
  • All damage and size multipliers now add onto each other instead of multiplying on top of each other.
  • Increased health restore on player kill 35% → 50%.
  • Increased the stamina cost of dodging 10% → 15%.
  • Increased the cooldown of dodging by 50%.
  • Increased the combat timer 30s → 60s.
  • Damaging a player’s ship while its being steered will put both players in combat.
  • Removed the 10% damage boost that Mages and Berserkers receive post-awakening.

No more “Teleporting-Warrior” funny build :frowning:

F

Counterpoint: Use attack speed and maybe sprinkle in some agility as well