well, teeechnically it’s a bit more than a 10% damage buff, since no fighting style has a damage multi of 1x or greater, since adding 0.1 to 0.8 is more than adding 10% (0.8 + 0.08 = 0.88)
but who cares beserkers are kinda ass against competent players so yes we need this
Yes but I don’t tend to introduce topics with “well actually it’s getting 2% more than it should be so I feel like that’s pretty significant to mention”
i wanna be able to hold m1 and just wind the shit out of somebody as a berserker while dealing 500 damage while a dbz sound effect plays
it’d never land
but it’d be cool as fuck
trying to do some build math using the new armor numbers. distance being tied to agility instead of attack speed is really messing me up. the amulet buff for secondary stats might be important but figuring it all out is difficult