
i feel like it shouldnt force you to get to the required level, rather adding a text box saying ârecommended level: 30+â or something, obviously adjusting to each quest
major story quests could also end at or near an island that allows for you to grind so people dont end a story quest and stay underleveled because they dont know where to go
in wom it felt really bad whenever it forced you to grind levels to continue the story, but im sure ao will have more balanced xp gain to prevent that happening as in wom you would have to grind up to 20 levels to continue
tldr: i just hope it isnt like wom where you have to grind an insane amount of levels every story part, but im sure ao will give enough xp to prevent that
Iâm pretty sure this was already a feature up til now and is still mostly a thing, but now you just canât get to the next chapter while being underlevelled
It probably wonât be as big of an issue since thereâs only 4 chapters in the bronze sea, so weâll only be forced to meet level requirements like 3 times (if Iâm interpreting it right)
i see, i forgot chapters and story parts were seperate
in that case its actually a good change, after every chapter you get to go back and do side quests and things instead of being encouraged immediately to go to the next chapter
starbound crew system fr
it should have a certain level cap, but it shouldnât be much higher than how much exp youâd get from the story + a sidequest or two, so that it doesnât really appear for anyone who acknowledges sidequests
Wow sailboats really be worth 2 doubloons now
Vetex made the sailboat cheaper massive W
New bosses are probably going to be trial-and-error heavy with quite a few deaths so I love that last change
he cured poverty
new players donât have to ever worry about losing galleons if they have less than 1000.
Because of this vetex should probably make it so the multiplier for crowns lost is the amount you have minus 1000 with a minimum of 0.
Heâs prepping for the one thousand deaths testers will experience

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