A quick note on two of the new islands that you can see have been posted in this thread
Blackreach Island seems to be Asterios Labyrinth posted by Tobi, seeing as it’s the only one listed that the two built together and it’s Tobi worked on Asterios with Misinput, as there’s an image of what is presumably it you can see through the blur
One of the others (likely Gloam Ruins as I don’t think Cedar Arch and Thrylos Crossing would be them since the island names don’t fit as much) is likely Sundered Crowned Fortress, seeing as one of the images is literally one of the ones in this thread
that probably costs like 300k galleons
also wondering if the red barriers are gonna be visible all the time, or just when you’re at a certain distance (to patchnote discussion!!)
Built by Hailfirz (Tobi)
A heavily defended Grand Navy fortress, that serves as the new prison and Grand Navy base in the Nimbus Sea.
Features-
This base is built around several massive stone pillars, with walls connecting them.
The walls appear to be decked in Silver Mortars,
Inside the walls, the ocean forms a moat around a giant center pillar, with a large fortress and dock built around it.
Inside this fortress, there is a large panopticon, where all the prisoners are held.
Grand Navy players will now spawn here when in the Nimbus Sea.
Shieldguard is protected by Rear Admiral Amelia, The Warden of Shieldguard, a Level 410 Miniboss whom uses the Lost Magic, Gravity.
Rear Admiral Amelia has a 1 in 10 chance of dripping “Rear Admiral Amelia’s Tarnished Cloak” (Level 140-450)
Shieldguard can be claimed if the Nimbus Sea is at dangerously low Grand Navy influence, which grants the Nimbus Sea Abolitionist badge and title. While claimed by your Clan, you will gain 50 infamy every 5 minutes.
Built by KingCryonical
A Nimbus Sea Island, there is currently no other information.
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Ierochos
Built by KingCryonical
A Bronze Sea Wilderness Island, it is claimable.
Near the Pelion rift.
The island is thin and tall, and wider at the top.
Has waterfalls running off of the top.
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Blackreach
Built by Misinput and HailFirz (Tobi)
A Bronze Sea Wilderness Island, it is claimable.
Appears as a jungle like environment with stone ruins.
Appears visually similar (maybe the same) to a build Tobi once posted on the forum, called “Asterios Labyrinth” Studio Build: Asterios Labyrinth
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Cedar Arch
Built by HailFirz (Tobi)
A Bronze Sea Wilderness Island.
Has a large arch.
Covered in Cedar trees.
Near Frostmill
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Gloam Ruins
Built by HailFirz (Tobi)
A Bronze Sea Island.
Appears like a a black fortress on a small island, that has been long abandoned.
Appears visually similar (maybe the same) to a build Tobi once posted on the forum, called “Sundered Crown Fortress” Studio Build: Sundered Crown Fortress
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Thrylos Crossing
Built by HailFirz (Tobi)
A Bronze Sea Wilderness Island, it is claimable.
Appears as two islands, connected by an aqueduct.
Orange grass and trees.
Appears to have some stone ruins.
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Fort Castrum
Built by HailFirz (Tobi)
A Bronze Sea Island, ruled by Ravenna.
It is a heavily fortified base, surrounded with walls and cannons.
Has the new “Raiding” feature where you fight waves of enemies
Guarded by the Miniboss, General Valerii, the Scorching Sentinel, who uses REDACTED Magic.
General Valerii has a 1 in 4 chance of dropping a piece of his set, which includes Scorching Sentinel Armor, Scorching Sentinel Leggings, Scorching Sentinel Helmet, Scorching Sentinel Pauldrons, and the Scorching Sentinel Mask.
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New Armor/Accessories
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Lost Armor
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Two new Rare armor sets are being added.
You have a 1 in 100 chance of getting a piece from Treasure Charts. (This is effect by Luck)
The chances are boosted to 1 in 80 per spot for Exotic Charts
The chances are boosted to 1 in 60 per spot for Legendary Charts
These sets cannot be modified, except for with the Atlantean modifier.
When one of these is obtained, "(playername) has found a Lost Treasure!” will appear in chat.
Lost Envoy Set (Level 50+)
This set gives high Power and some Regeneration
Robes
Pants
Pauldrons
Lost Diplomat Set (Level 100+)
This set gives high Power and some Resistance
You have a 1 in 25 chance of getting a piece from Treasure Charts.
The chances are boosted to 1 in 20 per spot for Exotic Charts
The chances are boosted to 1 in 15 per spot for Legendary Charts
The pieces cannot be modified, except for with the Atlantean modifier.
Mountainbreaker Set-
Mountainbreaker Armor
Mountainbreaker Boots
Mountainbreaker Cape (37 color variants)
You have a 1 in 4 chance of getting a piece by defeating Evander, the Mountainbreaker.
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Titanium Pauldrons
Marauders Cloak (37 color variants)
Silver Suit
Silver Pants
Adventurer’s Jacket (37 color variants)
Corsage (37 color variants)
Floral Blossom (37 color variants)
Rosey Blossom (37 color variants)
Silver Studded Band (37 color variants)
Gold Studded Band (37 color variants)
Spiked Bracelet
Sorcerer Spectacles
Butler’s Jacket (16 color variants)
Butler’s Pants (16 color variants)
Short-Sleeved Popped Collar Shirt
Frilled Top - (16 color variants)
Dress Bottom
Silk Shirt - (16 color variants)
Royal Dress Top - (37 color variants)
Royal Dress Bottom - (37 color variants)
Shirt and Tie - (37 color variants)
Formal Dress - (37 color variants)
Wealthy Merchant Coat - (16 color variants)
Aviator Jacket - (16 color variants)
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New Features
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Clan Features
– Major Features
Clan Building
When on an island claimed by your Clan, you will automatically get a new item in your backpack, the building tool. This lets you use the building UI.
The maximum amount of each part is dependent on the island you are building on.
Defense
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Parts in this category are for defending your island from other Clans. These will have eight different tiers, each being more expensive, but more durable and powerful. Some defenses are active, and will physically fight back against attackers. Passive defenses exist to slow attacks down, making it considerably harder to break into your base.
Tier 4-8 defenses are considerably larger, and can only be damaged by ship Siege Weapons.
Active Defenses
These parts exist to actively protect your base, and help fight back against invaders.
Currently Known Parts Include-
Culverins - A long range cannon that can be placed onto the ground or walls, and will automatically fire grapeshots at ships that sail within range.
The higher up a culverin is, the more range it will have, but the less close it will be able to aim and fire. Eventually, culverins placed extremely high up cannot fire at anything because the angle is too steep. When placing a culverin, its firing range is shown briefly.
The tiers 1-8 are the same as the regular ship culverin tiers: regular, Bronze, Iron, Silver, Steel, Golden, Titanium, and Platinum.
Mortars - Singular mortars that can be placed onto the ground or walls, and will automatically fire at ships that are within range.
The tiers 1-8 are the same as the regular ship culverin tiers: regular, Bronze, Iron, Silver, Steel, Golden, Titanium, and Platinum.
Barracks - Small walled off buildings that allows your clan members to spawn inside them if they die near the island. They have a gate and barriers similar to regular defense walls, and destroying them disables players spawning inside.
Tier 1-6
Passive Defenses
All of these except Tower have invisible walls that stretch up extremely high up and down, and can only be passed through if the Wall is destroyed. (Clan members can pass and fire attacks through)
The invisible barrier can be seen when close.
Currently Known Parts Include-
Wall -
1,000 Galleons (Tier 1)
2,500 Galleons (Tier 2)
5,000 Galleons (Tier 3)
10,000 Galleons (Tier 4)
25,000 Galleons (Tier 5)
50,000 Galleons (Tier 6)
100,000 Galleons (Tier 7)
250,000 Galleons (Tier 8)
Corner Wall - (This has an inner corner variant)
1,000 Galleons (Tier 1)
Wall Tower -
2,000 Galleons (Tier 1)
Gate -
500 Galleons (Tier 1)
These can be opened and closed by Clan members, which allows non-Clan members inside your island’s walls.
Tower -
3,000 Galleons (Tier 1)
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Civilization
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Parts with the purpose of adding functionality to your Clan base.
These structures require a worker NPC in order to be used, which can be hired by bringing castaways back to your claimed island. The NPC workers are permanently saved when you save a build, so you don’t need to get new castaways each time you load a build.
Currently Known Parts Include-
Shipwright Stand - (Price not yet known)
Alchemist Stand - (Price not yet known)
Auction Stand - (Price not yet known)
Fishmonger Stand - (Price not yet known)
Blacksmith Stand - (Price not yet known)
Armorer Stand - (Price not yet known)
Tailor Stand - (Price not yet known)
Food Merchant Stand - (Price not yet known)
Builder Stand - (Price not yet known)
Dyer Stand - (Price not yet known)
Farming Parts-
Farmer’s Hut - (Price not yet known)
When given a castaway worker, they will automatically harvest any nearby crops, and deposit the galleons into your clan bank.
Field type parts will grow crops over time, and can be manually harvested when they finish, which automatically deposit galleons into your clan bank.
Wheat Field - (Price not yet known)
Sugarcane Row - (Price not yet known)
Reagent Pot - (Price not yet known)
Allows you to plant any organic reagent (except Prometheus’s Acrimony), and grow more over time. This can be manually harvested, or automatically harvested if you have a castaway worker. Only a limited amount can be placed on each island.
The seconds it takes a reagent to grow is equal to 10x its galleon value.
Once planted, a reagent cannot be removed without deleting the pot.
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Parts that are completely Cosmetic.
These can be placed on island terrain, terraformed terrain, and on flooring.
Banner and Flag type parts will display your Clan’s colors and logo.
Currently Known Parts Include-
Barrel - 20 Galleons
Campfire - 20 Galleons
Crate - 20 Galleons
Lantern Post - 20 Galleons
Chair - 30 Galleons
Small Banner - 30 Galleons
Stool - 30 Galleons
Medium Banner - 40 Galleons
Small Tent - 40 Galleons
Dual Lantern Post - 50 Galleons
Fancy Chair - 50 Galleons
Wooden Barricade - 50 Galleons
Candle Pillar - 60 Galleons
Crate Group - 60 Galleons
Crate Pallet - 80 Galleons
Ladder - 80 Galleons
Large Banner - 80 Galleons
Large Tent - 80 Galleons
Round Table - 80 Galleons
Square Table - 80 Galleons
Wood Pile - 80 Galleons
Barrel Group - 100 galleons
Clan Flag - 100 Galleons
Merchant Stand - 100 Galleons
Outhouse - 100 Galleons
Storage Pile - 100 Galleons
Wooden Crane - 100 Galleons
Wooden Hut - 100 Galleons
Wooden Ramp - 100 Galleons
Barrel Rack - 200 Galleons
Bounty Board - 200 Galleons
Fame Board - 200 Galleons
Council Table - (Price not yet known)
Long Table - (Price not yet known)
Cooking Pot - (Price not yet known)
Cauldron - (Price not yet known)
Jewelcrafting Table - (Price not yet known)
Keep - (Price not yet known)
Tier 1-6
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Terraform
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Parts in this category are for extending the size of islands. Each part extends all the way down to the seafloor.
Raised parts can also be put onto the actual island’s terrain, allowing for some vertical terraforming. (These cannot be placed on top of each other.)
Placing parts costs Galleons, if you are Leader or Coleader, you can choose to spend money from the Clan Treasury.
Builds can be saved to either a Clan save slot of a personal save slot. The Clan save slot can be loaded by any Clan members, but only saved by Leaders and CoLeaders.
You cannot load a save while your island is contested.
Personal save slots save to the players current file, meaning they stay even if you switch clans.
Save slots are island specific.
If you save a build to one slot, you become unable to save it to the other. (Ex. You choose personal slot, then you cant save it to the Clan slot.)
When pressing the Load button, it will prompt you to either load your Clan slot or your personal slot
Players can now unclaim islands with a button on the building tool UI.
If claimed an island, you can also toggle if Clan members are allowed to build.
No matter what, they cannot load, unclaim, or save,
You cannot place structures while in combat.
While having a building tool, the current radius of the island you are on is shown by border marking the edge of the island’s radius.
Two new tracked stats are being added, “Building Tool Structures Built” and “Building Tool Structures Built per Island Claimed”.
There will be tutorial tip popups for a few things related to the building tool.
Clans get building tool cost discounts based on their infamy tier, at a rate of -5% per clan tier. (So a rookie clan gets 5% off, legendary tier gets 35% off costs)
Placing Controls
Click - Purchase and Place
Q - Toggle Snap Points (Allows for buildings to snap when next to eachother)
E - Toggle Grid (Choose to build fully freely or locked to a 1 stud grid)
R/F - Rotate (Rotate the structure your placing by the current rotation increment clockwise or counter clockwise)
V - Change Rotation Increment (Changes the degrees that the rotate keys go by (changes from 1, 2.5, 5, 15, to 45 degrees)
C - Reset Rotation (Resets the current rotation of the object to 0 degrees)
X - Cancel (Cancels placing the object)
Modes
Clear Space- Removes objects like trees, rocks, ect etc.
Regrow Space- Restores objects removed by Clear Space mode.
Deleting- Lets you delete placed structures, refunding 80% of galleons spent placing it. (Deposited back into wherever the Galleons were spent from)
If a build is saved, then all saved structures are ineligible to be refunded.
If the structure cost 50k+ Galleons, then 100% will be refunded.
Building- allows you to spend Galleons to place parts.
Players in Clans with over 25,000 infamy now are sent to Clan Servers by default.
These are marked with a C after their server name in the main menu.
Clan and non-Clan players can both join these and normal server types.
Now in non-Clan servers, if your Clan has under 25,000 infamy, you no longer require other Clans in the server to gain infamy, only 10 players in the server.
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Clan Banks now function as Clan Treasuries, and can no longer be withdrawn from.
WITHDRAW THEM NOW IF YOU DONT WANT THEM TO BECOME INACCESSIBLE.
Clan Treasuries have had their limit increased by 10x per rank.
Clans can now change their Clan colors for 1,000 Galleons, and logo or name for 3,000 Galleons.
Leaving the game while one of your islands is contested now takes twice as much infamy
There is now a Clan Tax system,
The tax amount can be set by the owner, to anywhere between 0% and 99%, that amount of Galleons earned by Clan members will be automatically added to the clan’s Treasury.
Taxed Galleon sources include:
Cargo/gunpowder selling
Galleons from Chests and Sealed Chests
Galleons from selling items
Galleons from defeating NPCs
Players that are in clans can no longer attack non-clan players while in a claimed area.
This does not apply to players with high renown. (Not yet specified how high)
Random spawning NPCs such as criminals and heroes can no longer spawn on claimed islands.
You can no longer join or leave a clan while on a claimed island.
The claiming flag’s “solid ground” check has been improved. (Claim percent only goes up when you are on the ground)
You can now create a clan with the same name as one you’ve made before if the old one was disbanded.
When Grand Navy bases in a sea are vulnerable to claiming, an additional influence update will display in chat. (Ex: The Grand Navy’s influence is now dangerously low, and SIlverhold is now vulnerable)
Infamy gained and lost from hunting players is being reduced by 75%.
50% of underwater structures in the Nimbus Sea can now spawn 2x deeper than the Sea floor.
These will have purple text when hovering over them on the map UI.
Sharks and Sea Monsters will always be the Giant variation here.
The chances of finding Silver and Golden Chests are increased by up to 4x at the deepest possible structures.
Items obtained from Chests in these deep underwater structures have a 20% chance of having the new Abyssal modifier, which alters the items’ appearance and gives it more Defense and Resistance. (39 Defense and 22 Resistance for Level 140 items)
Sunken Items now have a 2x chance of being found in Abyssal Diving Points. (1 in 1,500 instead of 1 in 3,000, the usual underwater Chest sunken rate)
Fully looting one of these gives the Abyss Diver badge and title.
Evander is a bounty hunter from the Thorne Empire who wears light armor but with a heavy left arm gauntlet. He uses a Colossal Greatsword with his right hand, a strength weapon that has the unique ability, “Colossal Cleave” (More on that in “New Abilities”)
He is level 100 and has 2,500 Health
He attacks with various weapon skills using his Colossal Greatsword
He can only be spawned at one place in the server at a time. (Only in Bronze Sea servers)
When defeated, he will spawn somewhere else after 2 minutes.
When defeated, he has a 1 in 4 chance of dropping Mountainbreaker Armor, Mountainbreaker Boots, Mountainbreaker Cape, or the Colossal Greatsword
Colossal Greatsword stats are 1.15x Damage, 1.2 Size, and 0.75x Speed.
He can spawn on islands similar to criminal NPCs, or at sea on his unique ship, “The Ironfang” (The chances are 50-50)
If he spawns on his ship he will sometimes sail towards a random player in the server who has over 50,000 bounty and notoriety and start attacking their ship.
Agroing his ship will cause his healthbar to appear, and a theme to start playing.
NPCs on his ship cannot be agrod or damaged till the ship is sunk.
If you attempt to board before the ship is sunk, you will be pushed off.
Evander has an assasination contract which can be viewed at boards.
Evander’s ship drops 8 Sealed Chests and 20 regular chests.
Grand Navy and Assassin Syndicate members will gain the ability to create “Subclans”.
These allow Faction players to participate in clan based activities.
You need 600,000 renown to create a Subclan, but one can be joined at any renown so long as you are in the faction.
*Joining or making one will add your current Personal Funds to your Galleons
The name, rank names, and logo of the Subclan are locked and cannot be customized.
The name of the Subclan depends on the creator’s file last name.
Grand Navy Subclan - Creed’s Division
Assassin Syndicate Subclan - Creed’s Circle
Subclans have customizable secondary colors that display behind the logo.
Subclans of the same faction cannot fight.
You can leave a Subclan without having to leave your faction.
Subclans otherwise, function largely the same as Clans do.
A new mechanic, where you can go to certain islands and fight waves of NPCs for loot.
Can be done solo, or with others.
Amount of enemies and enemy level scales with amount of players
Loot also scales with amount of players
Can give loot with any modifier except Atlantean and Abyssal.
As of current, there seems to always be 10 waves.
Minibosses can spawn.
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Cosmetic Features
There is now an “Arms” toggle underneath the Torso toggle button, which lets you toggle your Chestpiece arm visibility. Options include: Left, Right, Both, or Neither.
If an arm is hidden, your default arm model will display instead, along with that armor set’s specific shirt overlay.
You cannot hide both arms and torso at the same time.
This isn’t currently modeled for every chestpiece, so it is only applied to Sirens, Female NPCs, the Siren Top, Siren Shirt, Maid Top, Formal Dress, and Royal Dress Top.
Due to this post going over the Forum character cap, it needed to be broken into two messages.
New Abilities
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New Spells
– Array-
Summons several small blasts that hover over your character, before firing towards the nearest target.
Requirement: 220 Magic
Amount [4-8] - 250 Magic
Delay [5-20]
Ultimate Art - 420 Magic
Shapes - 280 Magic
Cannon-
Fires a strong blast of Magic capable of piercing through multiple objects.
Requirement: 80 Magic
Ultimate Art - 280 Magic
Has a startup of 0.55s
Has a projectile speed of 158
Has a cooldown of 4s
Shared cooldown between 1st/2nd magic is 50%
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New Techniques
– Blitz-
User leaps above their target, before crashing down on them doing damage over a large area.
Requirement: 220 Strength
Explosion Size [20-100]
Ultimate Art - 420 Strength
Embodiments - 280 Strength
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New Weapon Skills
– Soaring Eagle-
Launches the target into the air, doing small AOE
Requirement: 90 Weapon
Has an agility efficiency of 60%
Has a power stat scaling of 0.725x
Colossal Cleave-
User swings down violently, sending a slash that cuts through everything in its way.
Has a Damage interval of 0.15s, which scales with weapon speed affinity/attack speed/imbue speed
Has an Attack Size scaling of 50%
Has a cooldown of 6s
Its hits leading up to the final hit do 60% damage
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Changes
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Combat/Gameplay Changes
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Item Stat/Appearance Changes
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The models of the Lion of Ravenna Helmet and Cape of Ravenna Loyalty have been changed.
Defense Amulet [Fair] - Defense: 0.83334 from 0.8275
Attack Speed Amulet [Fair] - Attack Speed: 1.5 from 1.495
Attack Size Amulet [Fair] - Attack Size: 1.5 from 1.495
Agility Amulet [Fair] - Agility: 1.5 from 1.495
Intensity Amulet [Fair] - Intensity: 1.5 from 1.495
Regeneration Amulet [Fair] - Regeneration: 1.5 from 1.495
Resistance Amulet [Fair] - Resistance: 1.5 from 1.495
Armor Pierce Amulet [Fair] - AP: 1.5 from 1.495
Cape Of Ravenna Loyalty - Intensity: 0.7 from ~0.66
Text is being added to the end of weapon item descriptions, stating you can customize their skills by disarming them at a Blacksmith. (Does not appear for a weapon that has already been disarmed)
Agility efficiency on Rising Tide skills 100% → 60%
Sparrow Thrust startup 0.55s → 0.6s.
Sparrow Thrust clash hitbox is now accurate to the hitbox of the skill, and lasts 50% less duration.
Sparrow Thrust radius -30%
Sparrow Thrust length +15%
Sparrow Thrust power stat scaling 100% → 80%
Sparrow Thrust damage -7.5%
Rain of Arrows and Storm of Arrows now share a cooldown.
Shining Cycle skill damage +10%, power stat scaling -40%
Whirlwind skill power stat scaling -27.5%
Rising Tide skill power stat scaling -27.5%
Rising Tide damage +10%
Piercing Gale skill changes: speed affinity/attack speed/imbue speed on startup 100% → 70%, power stat scaling -15%, fixed an issue with its clash hitbox lingering.
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Intensity Rework
The Intensity effect is being revamped to now reduce the cooldowns of all abilities, including Ultimate Arts, depending on how much Intensity you have.
50% efficiency with Pulsar.
50% efficiency with Colossal Cleave.
50% efficiency with Fury of the Sea
20% efficiency with Aura
20% efficiency with Focus
20% efficiency with Array
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Jewel Secondary Effects
Due to Intensity being reworked, its old properties are being given to Jewel secondary effects.
Potency Jewels (Potency Boost %) - Increases the potency of powerups (Aura spell/Focus technique), and increases the duration of potions that you consume or use. This effect can be applied to jewels by using Corroding reagents.
Affliction Jewels (Status Durations %) - Increases the duration of status effects applied by your attacks. This effect can be applied to jewels by using Poison reagents.
The size of Magic hazards (clouds, puddles, and rubble) is now boosted by the Attack Destruction jewel effect.
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NPC Changes
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NPCs can now spawn with the Lazy and Fighter animation packs. (Fighter is limited to fighting style NPCs)
Invisibility potions no longer work on Atlanteans and Sirens.
33% of NPC ships in the Nimbus Sea are now Brigs.
Defeating an NPC 20 or more Levels higher than you now gives a guaranteed Rare+ Treasure Chart. (NPC must be at least Level 60)
Defeating an NPC that is 1.5x your current Level now gives a guaranteed Exotic+ Treasure Chart. (NPC must be at least Level 60)
Defeating an NPC that is 2x your current Level now gives a guaranteed Legendary Treasure Chart. (NPC must be at least Level 80)
NPCs can no longer jump or high jump while in water.
Grand Navy notoriety ships no longer unload based on distance.
Quests that aren’t chained from previous quests can now be cancelled by clicking an “X” in the top right corner of them in the quests UI.
Clearing notoriety now despawns any of your notoriety ships currently spawned.
NPCs Level 80+ can no longer use weapon or fighting style basic attacks.
Increased the cooldown of weapon throws and piercing type skills when used by NPCs.
Some NPC’s now display a “Miniboss Healthbar” on your screen when you’re in combat with them.
This effects NPCs that are +50% higher Level than you, 50 Levels higher than the current level cap, or are Minibosses (Such as commodore Kai).
NPCs Level 140 and higher can now use Rare Spells and Techniques.
Certain NPCs can now sometimes “supercharge” attacks, giving them increased visual effects, a visual indicator, higher startup, higher attack size, and higher power.
The NPCs that can do this are bosses (can’t supercharge their unique boss skills, only regular spells/techniques/skills), Minibosses, or NPCs that are over 50 Levels higher than the current Level cap.
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You can now change your current Dodge Reflex by clicking its icon in the Info UI.
Spell/Technique/Skill/Rite names now are gradient in chat.
Renown gain from hunting and faction killing is now based on the lower of the killer/victim renown.
You no longer gain renown for hunting if the difference between the killer and victim’s renown is 100x or over
Cannonballs and ship attachments can now damage and dissipate waves. (Ship attachments do far more)
Reflex dodge barriers can no longer be aimed at.
The user’s projectiles can no longer collide with their own reflex dodge barriers.
Resistance will have a global 0.5s period where it is active during skills, effective when the skill’s startup begins and forcibly ends when the skill does.
Resistance stat efficiency 75% → 70%
Resistance now works at 35% efficiency if a skill is still being cast or in endlag after the 0.5s period.
The Regeneration stat now adds 0.045 health regen per tick per point instead of using the regular stat formula. (In combat, this amount is reduced by 25%)
Silverhold infamy gain rate 80 → 40
Momentum after dodging/reflex dodging is now reduced more with agility, which caps at -20%
Agility effect on regular jump height 100% → 60%
Agility efficiency on high jump 75% → 60%
Agility efficiency on dodge/dodge reflex 30% → 60%
An issue with the Attack Size stat formula has been fixed.
Blocking startup is being reduced by 0.125s
Blocking endlag is being reduced by 0.1s
You can now block while dodging.
All renown is being wiped this update due to a bug.
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Visual Changes
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Destruction Changes
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Visual rubble effects will now, instead of flying out from explosions and shrinking, will land on the ground, and sink into it after two seconds.
Hitting terrain that isn’t destructible now creates the visual rubble effect.
Fountains now make water splash effects when destroyed.
Wooden bridges collapsing from being walked on now makes them unanchor.
Destroyed structures now break apart visually instead of vanishing.
Indestructible terrain layers underneath fragmented terrain now have a crack texture on them.
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Weather/Environment Changes
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The texture of small wave particles on the ocean are being changed to be more visible.
Higher resolution cloud models are being added.
(This also applies to sky islands)
The center dot of the temperature UI will indicate whether your character is currently tanning, not tanning, or losing their tan.
All blood-related particle effects are being revamped.
There are now additional bleed visual effects, blood droplet sound effects, and a unique death effect that occurs when your character has 2 or more Bleeding status effects.
There is a new blood splash particle effect for the Drawback effect.
A bug with Drawback which caused it to have the full effect with every attack, has been fixed.
The death screen has been improved.
There is now a sound effect when a player or NPC dies.
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(This doesnt include Magic/Fighting Style/Weapon visuals, those are under their own respective area in Combat/Gameplay Changes)
New material for the metal used on ships, rings on bronze+ cannon/mortar types, and the metal forest Dark Sea biome.
The shockwave effect has been improved.
The large shockwave effect now has additional visuals.
The large shockwave effect has been removed from ramming speed.
The backpack button has been updated.
The Coward animation pack’s run animation are being updated.
The Cute animation pack’s walk, run, injured walk, and injured run animations are being updated.
Increased the tiling size and resolution of the slate (rock) material used in the game.
Various insanity visual effects have been improved.
Fishing line visuals have been improved
Character tilting based on movement direction is being added.
Items that don’t have a color variation due to a bug now display their default color variation when equipped.
Port Mistrals fire visuals are being updated to match the rest of the fire visuals in the game.
Corrected the issue that Morden had no iris color after the Ravenna story.
The color of the gravel material is being updated.
The water material used around the game is being slightly improved.
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Luck Rework
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The luck effect has been revamped to be more balanced.
Tier 1 Luck: 10% chance of rolling a second drop
Tier 2 Luck: 40% chance of rolling a second drop
Tier 3 Luck: 70% chance of rolling a second drop
Tier 4 Luck: 100% guaranteed roll of a second drop
Tier 5 Luck: 200% guaranteed 3 rolls
This affects:
Rock Drops
Chest Loot
NPC Drops
Sealed Chests
Jewelcrafting (Works the same as before, so luck IV+ still gives guaranteed perfect secondary status effects.)
Fishing (Only items, not fish.)
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Player Spawning Changes
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Players in factions now always spawn at their faction’s base/hideout when traveling to previous seas.
When dying in a previous sea, your ship now despawns and respawns with you at the sea border.
You are now teleported into the sea your file was last in when pressing Continue on a file on the titlescreen.
Camp markers cannot be placed on claimed islands anymore, even if it is your Clan.
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Loot/Rarity Changes
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Item spawning cap on Shell Island increased by 50%
Drop rates for Dark Sealed Chests have changed to:
Gems (all types) 20% → 50%
Enchant scrolls (all types) 16.6% → 33.3%
Dark Sea exclusive items 20% → 50%
Items found in Chests now count towards collect item quests.
Ravenna items/weapons and Samerian/Keraxe weapons can no longer be found in chests.
Ravenna items/weapons can now only be found in chests at Ravenna, Fort Talos, Blasted Rock, Cassia Bay, and Akursius Keep, or obtained as drops from Ravenna soldiers.
Samerian items/weapons can now only be found in chests at Sameria, or obtained as drops from Samerian soldiers.
The spawn rate of islands, rifts, and volcanos in the Far Reaches of the Dark Sea has been increased.
Increased the amount of Tartarus tears spawned on volcano Dark Sea islands by 2.5x
Removed Monkey Sails
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Elysium Changes
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The Elysium server access system is being remade to use reserved server.
When buying access, it teleports you into your own server and displays the private server code in the menu, which other players can teleport to from the titlescreen.
If someone tries joining when you aren’t in the server, they are automatically kicked so the timer doesn’t go down
Elysium access is now linked to the player, instead of the file that bought it.
When the private server owner leaves, everyone in the server is kicked.
While owning a private server with access remaining, you can open it directly from the titlescreen by entering its code, rather than travelling to an Elysium portal.
Private server owners can now buy more access time while in their server, by clicking the “+” in the menu by the access time remaining text.
A new exotic reagent called Godly Nectar is being added, which can be brewed to make an Elysium Flask. Drinking from the Elysium Flask will teleport you into your Elysium Server.
The item is not consumed when you drink the Flask
The reagent has a 1 in 2000 drop chance from Treasure Chests.
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Game System
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Physics system is now adaptive, making the game less performance intensive, with the the tradeoff of possibly making physics calculations less accurate.
A memory leak related to imbuing has been fixed.
Clan data saving, changing, and loading has been improved.
Other player’s character models now unload when they are far away.
Possible optimization to ship physics
There is now a setting to limit who can join you.
It can be set to: Anyone. Friends, My Clan, or Nobody.
These settings are ignored if you are on a renown leaderboard.
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