Reminders for AO (Part 4)

A quick note on two of the new islands that you can see have been posted in this thread

Blackreach Island seems to be Asterios Labyrinth posted by Tobi, seeing as it’s the only one listed that the two built together and it’s Tobi worked on Asterios with Misinput, as there’s an image of what is presumably it you can see through the blur

One of the others (likely Gloam Ruins as I don’t think Cedar Arch and Thrylos Crossing would be them since the island names don’t fit as much) is likely Sundered Crowned Fortress, seeing as one of the images is literally one of the ones in this thread

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that island looks really familiar

is that evil isle?

maybe you guys should buy the patreon :person_shrugging:


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we almost got the opposite of the size warrior meta damn
also WATER MATERIAL UPDATE LETS GOOOOOOOOOOO (it looked so damn ugly)

so clan building is complete i guess

I think clan building will probably be like Dark Sea where he adds pieces of content to it from time to time

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17 Likes

pretty sick ngl

that probably costs like 300k galleons
also wondering if the red barriers are gonna be visible all the time, or just when you’re at a certain distance (to patchnote discussion!!)


new twitter post bassicly the same as the discord post

Empires Update Content List-

(Will be updated if more content is announced before release)


New Islands

Makrinaos

A criminal hideout, and the Assassin Syndicate base of the Nimbus Sea, located in the far southeast.

Features-

  • The island is surrounded by a large everlasting storm named the Veiling Storms, as well as rough seas and tornados.
  • The Dead Halls, the Assassin Syndicate base, is on the southern cliff face of the island, where you can take a wooden lift up into it.
    • Assassin Syndicate players now spawn here.
  • The island has a unique new exploration task feature, where you can find a unique item set on the island, giving you every piece of the set.
    • Pieces of the set can also be found on chests and from charts, but exclusively on Makrinaos.
  • This island has the most secrets ingame out of any island, and the secrets are labeled as “0/?”
  • According to Vetex, this is his new favorite island :upside_down_face:
  • The Assassin Syndicate base on Makrinaos is guarded by Architect Kalliste, the Rumbiling Fist
    • Architect Kalliste has a 1 in 10 chance of dropping “Architect Kalliste’s Cape”. (Level 140-240)






Shieldguard

Built by Hailfirz (Tobi)
A heavily defended Grand Navy fortress, that serves as the new prison and Grand Navy base in the Nimbus Sea.

Features-

  • This base is built around several massive stone pillars, with walls connecting them.
    • The walls appear to be decked in Silver Mortars,
  • Inside the walls, the ocean forms a moat around a giant center pillar, with a large fortress and dock built around it.
    • Inside this fortress, there is a large panopticon, where all the prisoners are held.
  • Grand Navy players will now spawn here when in the Nimbus Sea.
  • Shieldguard is protected by Rear Admiral Amelia, The Warden of Shieldguard, a Level 410 Miniboss whom uses the Lost Magic, Gravity.
    • Rear Admiral Amelia has a 1 in 10 chance of dripping “Rear Admiral Amelia’s Tarnished Cloak” (Level 140-450)
  • Shieldguard can be claimed if the Nimbus Sea is at dangerously low Grand Navy influence, which grants the Nimbus Sea Abolitionist badge and title. While claimed by your Clan, you will gain 50 infamy every 5 minutes.





Tidecliff

Built by KingCryonical
A Nimbus Sea Island, there is currently no other information.

Ierochos

Built by KingCryonical

  • A Bronze Sea Wilderness Island, it is claimable.
  • Near the Pelion rift.
  • The island is thin and tall, and wider at the top.
  • Has waterfalls running off of the top.

Blackreach

Built by Misinput and HailFirz (Tobi)

  • A Bronze Sea Wilderness Island, it is claimable.
  • Appears as a jungle like environment with stone ruins.

Appears visually similar (maybe the same) to a build Tobi once posted on the forum, called “Asterios Labyrinth”
Studio Build: Asterios Labyrinth

Cedar Arch

Built by HailFirz (Tobi)

  • A Bronze Sea Wilderness Island.
  • Has a large arch.
  • Covered in Cedar trees.
  • Near Frostmill

Gloam Ruins

Built by HailFirz (Tobi)

  • A Bronze Sea Island.
  • Appears like a a black fortress on a small island, that has been long abandoned.

Appears visually similar (maybe the same) to a build Tobi once posted on the forum, called “Sundered Crown Fortress”
Studio Build: Sundered Crown Fortress

Thrylos Crossing

Built by HailFirz (Tobi)

  • A Bronze Sea Wilderness Island, it is claimable.
  • Appears as two islands, connected by an aqueduct.
  • Orange grass and trees.
  • Appears to have some stone ruins.

Fort Castrum

Built by HailFirz (Tobi)

  • A Bronze Sea Island, ruled by Ravenna.
  • It is a heavily fortified base, surrounded with walls and cannons.
  • Has the new “Raiding” feature where you fight waves of enemies
  • Guarded by the Miniboss, General Valerii, the Scorching Sentinel, who uses REDACTED Magic.
    • General Valerii has a 1 in 4 chance of dropping a piece of his set, which includes Scorching Sentinel Armor, Scorching Sentinel Leggings, Scorching Sentinel Helmet, Scorching Sentinel Pauldrons, and the Scorching Sentinel Mask.


New Armor/Accessories

Lost Armor


Two new Rare armor sets are being added.

  • You have a 1 in 100 chance of getting a piece from Treasure Charts. (This is effect by Luck)
    • The chances are boosted to 1 in 80 per spot for Exotic Charts
    • The chances are boosted to 1 in 60 per spot for Legendary Charts
  • These sets cannot be modified, except for with the Atlantean modifier.
  • When one of these is obtained, "(playername) has found a Lost Treasure!” will appear in chat.

Lost Envoy Set (Level 50+)
This set gives high Power and some Regeneration

  • Robes
  • Pants
  • Pauldrons

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Lost Diplomat Set (Level 100+)
This set gives high Power and some Resistance

  • Robes
  • Pants
  • Pauldrons

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New Sets

New Dark Sea Sets


Sophragos Set

  • Hood
  • Robes
  • Pants

Dromeas Set

  • Trappings
  • Tunic
  • Boots

Diatrys Set

  • Hood
  • Armor
  • Leggings

Pirate Lord Set-

  • Hat
  • Cloak
  • Leggings

Rusty Set-

  • Rusty Helmet
  • Rusty Armor
  • Rusty Leggings
  • You have a 1 in 25 chance of getting a piece from Treasure Charts.
    • The chances are boosted to 1 in 20 per spot for Exotic Charts
    • The chances are boosted to 1 in 15 per spot for Legendary Charts
  • The pieces cannot be modified, except for with the Atlantean modifier.

Mountainbreaker Set-

  • Mountainbreaker Armor
  • Mountainbreaker Boots
  • Mountainbreaker Cape (37 color variants)
  • You have a 1 in 4 chance of getting a piece by defeating Evander, the Mountainbreaker.

  • Titanium Pauldrons
  • Marauders Cloak (37 color variants)
  • Silver Suit
  • Silver Pants
  • Adventurer’s Jacket (37 color variants)
  • Corsage (37 color variants)
  • Floral Blossom (37 color variants)
  • Rosey Blossom (37 color variants)
  • Silver Studded Band (37 color variants)
  • Gold Studded Band (37 color variants)
  • Spiked Bracelet
  • Sorcerer Spectacles
  • Butler’s Jacket (16 color variants)
  • Butler’s Pants (16 color variants)
  • Short-Sleeved Popped Collar Shirt
  • Frilled Top - (16 color variants)
  • Dress Bottom
  • Silk Shirt - (16 color variants)
  • Royal Dress Top - (37 color variants)
  • Royal Dress Bottom - (37 color variants)
  • Shirt and Tie - (37 color variants)
  • Formal Dress - (37 color variants)
  • Wealthy Merchant Coat - (16 color variants)
  • Aviator Jacket - (16 color variants)


New Features

Clan Features


Major Features

Clan Building

When on an island claimed by your Clan, you will automatically get a new item in your backpack, the building tool. This lets you use the building UI.
The maximum amount of each part is dependent on the island you are building on.

Defense


Parts in this category are for defending your island from other Clans. These will have eight different tiers, each being more expensive, but more durable and powerful. Some defenses are active, and will physically fight back against attackers. Passive defenses exist to slow attacks down, making it considerably harder to break into your base.
Tier 4-8 defenses are considerably larger, and can only be damaged by ship Siege Weapons.

Active Defenses

These parts exist to actively protect your base, and help fight back against invaders.

Currently Known Parts Include-

  • Culverins - A long range cannon that can be placed onto the ground or walls, and will automatically fire grapeshots at ships that sail within range.
    • The higher up a culverin is, the more range it will have, but the less close it will be able to aim and fire. Eventually, culverins placed extremely high up cannot fire at anything because the angle is too steep. When placing a culverin, its firing range is shown briefly.
    • The tiers 1-8 are the same as the regular ship culverin tiers: regular, Bronze, Iron, Silver, Steel, Golden, Titanium, and Platinum.
  • Mortars - Singular mortars that can be placed onto the ground or walls, and will automatically fire at ships that are within range.
    • The tiers 1-8 are the same as the regular ship culverin tiers: regular, Bronze, Iron, Silver, Steel, Golden, Titanium, and Platinum.
  • Barracks - Small walled off buildings that allows your clan members to spawn inside them if they die near the island. They have a gate and barriers similar to regular defense walls, and destroying them disables players spawning inside.
    • Tier 1-6
Passive Defenses

All of these except Tower have invisible walls that stretch up extremely high up and down, and can only be passed through if the Wall is destroyed. (Clan members can pass and fire attacks through)
The invisible barrier can be seen when close.
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Currently Known Parts Include-

  • Wall -
    • 1,000 Galleons (Tier 1)
    • 2,500 Galleons (Tier 2)
    • 5,000 Galleons (Tier 3)
    • 10,000 Galleons (Tier 4)
    • 25,000 Galleons (Tier 5)
    • 50,000 Galleons (Tier 6)
    • 100,000 Galleons (Tier 7)
    • 250,000 Galleons (Tier 8)
  • Corner Wall - (This has an inner corner variant)
    • 1,000 Galleons (Tier 1)
  • Wall Tower -
    • 2,000 Galleons (Tier 1)
  • Gate -
    • 500 Galleons (Tier 1)
    • These can be opened and closed by Clan members, which allows non-Clan members inside your island’s walls.
  • Tower -
    • 3,000 Galleons (Tier 1)

Civilization


Parts with the purpose of adding functionality to your Clan base.
These structures require a worker NPC in order to be used, which can be hired by bringing castaways back to your claimed island. The NPC workers are permanently saved when you save a build, so you don’t need to get new castaways each time you load a build.

Currently Known Parts Include-

  • Shipwright Stand - (Price not yet known)
  • Alchemist Stand - (Price not yet known)
  • Auction Stand - (Price not yet known)
  • Fishmonger Stand - (Price not yet known)
  • Blacksmith Stand - (Price not yet known)
  • Armorer Stand - (Price not yet known)
  • Tailor Stand - (Price not yet known)
  • Food Merchant Stand - (Price not yet known)
  • Builder Stand - (Price not yet known)
  • Dyer Stand - (Price not yet known)

Farming Parts-

  • Farmer’s Hut - (Price not yet known)
    • When given a castaway worker, they will automatically harvest any nearby crops, and deposit the galleons into your clan bank.
  • Field type parts will grow crops over time, and can be manually harvested when they finish, which automatically deposit galleons into your clan bank.
    • Wheat Field - (Price not yet known)
    • Sugarcane Row - (Price not yet known)
  • Reagent Pot - (Price not yet known)
    • Allows you to plant any organic reagent (except Prometheus’s Acrimony), and grow more over time. This can be manually harvested, or automatically harvested if you have a castaway worker. Only a limited amount can be placed on each island.
    • The seconds it takes a reagent to grow is equal to 10x its galleon value.
  • Once planted, a reagent cannot be removed without deleting the pot.
Reagent Time

Calculations provided by Saiju-

  • Askew Root - 20 Seconds
  • Seaweed - 30 Seconds
  • Growth Sap - 30 Seconds
  • Pink Apple - 50 Seconds
  • Life Bloom - 50 Seconds
  • Auric Seaweed - 100 Seconds (1 Minute 40 Seconds)
  • Glowcap - 100 Seconds (1 Minute 40 Seconds)
  • Sandflower - 100 Seconds (1 Minute 40 Seconds)
  • Amphibious Bloom - 150 Seconds (2 Minutes 30 Seconds)
  • Golden Petal - 200 Seconds (3 Minutes 20 Seconds)
  • Lunar Moss - 200 Seconds (3 Minutes 20 Seconds)
  • Thornflower - 300 Seconds (5 Minutes)
  • Coppershroom - 400 Seconds (6 Minutes 40 Seconds)
  • Skyfire Bloom - 500 Seconds (8 Minutes 20 Seconds)
  • Belladonna Flower - 600 Seconds (10 Minutes)
  • Saint Lily’s Flower - 1000 Seconds (16 Minutes 40 Seconds)
  • Luminous Coral - 1000 Seconds (16 Minutes 40 Seconds)
  • Cloudroot - 1000 Seconds (16 Minutes 40 Seconds)
  • Golden Apple - 3000 Seconds (50 Minutes)

Decoration


Parts that are completely Cosmetic.
These can be placed on island terrain, terraformed terrain, and on flooring.
Banner and Flag type parts will display your Clan’s colors and logo.

Currently Known Parts Include-

  • Barrel - 20 Galleons
  • Campfire - 20 Galleons
  • Crate - 20 Galleons
  • Lantern Post - 20 Galleons
  • Chair - 30 Galleons
  • Small Banner - 30 Galleons
  • Stool - 30 Galleons
  • Medium Banner - 40 Galleons
  • Small Tent - 40 Galleons
  • Dual Lantern Post - 50 Galleons
  • Fancy Chair - 50 Galleons
  • Wooden Barricade - 50 Galleons
  • Candle Pillar - 60 Galleons
  • Crate Group - 60 Galleons
  • Crate Pallet - 80 Galleons
  • Ladder - 80 Galleons
  • Large Banner - 80 Galleons
  • Large Tent - 80 Galleons
  • Round Table - 80 Galleons
  • Square Table - 80 Galleons
  • Wood Pile - 80 Galleons
  • Barrel Group - 100 galleons
  • Clan Flag - 100 Galleons
  • Merchant Stand - 100 Galleons
  • Outhouse - 100 Galleons
  • Storage Pile - 100 Galleons
  • Wooden Crane - 100 Galleons
  • Wooden Hut - 100 Galleons
  • Wooden Ramp - 100 Galleons
  • Barrel Rack - 200 Galleons
  • Bounty Board - 200 Galleons
  • Fame Board - 200 Galleons
  • Council Table - (Price not yet known)
  • Long Table - (Price not yet known)
  • Cooking Pot - (Price not yet known)
  • Cauldron - (Price not yet known)
  • Jewelcrafting Table - (Price not yet known)
  • Keep - (Price not yet known)
    • Tier 1-6

Terraform


Parts in this category are for extending the size of islands. Each part extends all the way down to the seafloor.
Raised parts can also be put onto the actual island’s terrain, allowing for some vertical terraforming. (These cannot be placed on top of each other.)

Currently Known Parts Include-

  • Stone Edge - 40 Galleons
  • Small Ground - 80 Galleons
  • Small Stone - 80 Galleons
  • Small Surface - 80 Galleons
  • Cross Deck - 100 Galleons
  • T Deck - 100 Galleons
  • Corner Deck - 100 Galleons
  • Path Deck - 100 Galleons
  • Dock - 100 Galleons
  • Thin Ground - 150 Galleons
  • Thin Stone - 150 Galleons
  • Thin Surface - 150 Galleons
  • Deck - 150 Galleons
  • Wall Platform Stair 1 - 200 Galleons
  • Wall Platform Stair 2 - 200 Galleons
  • Ground - 250 Galleons
  • Stone - 250 Galleons
  • Surface - 250 Galleons
  • Raised Deck - 250 Galleons
  • Wall Platform - 350 Galleons
  • Wall Platform L Corner - 350 Galleons
  • Wall Platform R Corner - 350 Galleons
  • Raised Stone - 400 Galleons
  • Raised Surface - 400 Galleons
  • Raised Large Deck - 500 Galleons
  • Raised Large Stone - 800 Galleons
  • Raised Large Surface - 800 Galleons
  • Wooden Stone Offset - 3,000 Galleons
  • Rope Surface Offset - 3,000 Galleons
  • Rope Stone Offset - 4,000 Galleons
  • Wooden Surface Offset - 4,000 Galleons

  • Placing parts costs Galleons, if you are Leader or Coleader, you can choose to spend money from the Clan Treasury.
  • Builds can be saved to either a Clan save slot of a personal save slot. The Clan save slot can be loaded by any Clan members, but only saved by Leaders and CoLeaders.
    • You cannot load a save while your island is contested.
    • Personal save slots save to the players current file, meaning they stay even if you switch clans.
    • Save slots are island specific.
    • If you save a build to one slot, you become unable to save it to the other. (Ex. You choose personal slot, then you cant save it to the Clan slot.)
  • When pressing the Load button, it will prompt you to either load your Clan slot or your personal slot
  • Players can now unclaim islands with a button on the building tool UI.
  • If claimed an island, you can also toggle if Clan members are allowed to build.
    • No matter what, they cannot load, unclaim, or save,
  • You cannot place structures while in combat.
  • While having a building tool, the current radius of the island you are on is shown by border marking the edge of the island’s radius.
  • Two new tracked stats are being added, “Building Tool Structures Built” and “Building Tool Structures Built per Island Claimed”.
  • There will be tutorial tip popups for a few things related to the building tool.
  • Clans get building tool cost discounts based on their infamy tier, at a rate of -5% per clan tier. (So a rookie clan gets 5% off, legendary tier gets 35% off costs)
Placing Controls
  • Click - Purchase and Place
  • Q - Toggle Snap Points (Allows for buildings to snap when next to eachother)
  • E - Toggle Grid (Choose to build fully freely or locked to a 1 stud grid)
  • R/F - Rotate (Rotate the structure your placing by the current rotation increment clockwise or counter clockwise)
  • V - Change Rotation Increment (Changes the degrees that the rotate keys go by (changes from 1, 2.5, 5, 15, to 45 degrees)
  • C - Reset Rotation (Resets the current rotation of the object to 0 degrees)
  • X - Cancel (Cancels placing the object)
Modes
  • Clear Space- Removes objects like trees, rocks, ect etc.
  • Regrow Space- Restores objects removed by Clear Space mode.
  • Deleting- Lets you delete placed structures, refunding 80% of galleons spent placing it. (Deposited back into wherever the Galleons were spent from)
    • If a build is saved, then all saved structures are ineligible to be refunded.
    • If the structure cost 50k+ Galleons, then 100% will be refunded.
  • Building- allows you to spend Galleons to place parts.








Clan Servers

Players in Clans with over 25,000 infamy now are sent to Clan Servers by default.

  • These are marked with a C after their server name in the main menu.
    Clan and non-Clan players can both join these and normal server types.
  • Now in non-Clan servers, if your Clan has under 25,000 infamy, you no longer require other Clans in the server to gain infamy, only 10 players in the server.

  • Clan Banks now function as Clan Treasuries, and can no longer be withdrawn from.
    • WITHDRAW THEM NOW IF YOU DONT WANT THEM TO BECOME INACCESSIBLE.
  • Clan Treasuries have had their limit increased by 10x per rank.
  • Clans can now change their Clan colors for 1,000 Galleons, and logo or name for 3,000 Galleons.
  • Leaving the game while one of your islands is contested now takes twice as much infamy
  • There is now a Clan Tax system,
    • The tax amount can be set by the owner, to anywhere between 0% and 99%, that amount of Galleons earned by Clan members will be automatically added to the clan’s Treasury.
      Taxed Galleon sources include:
    • Cargo/gunpowder selling
    • Galleons from Chests and Sealed Chests
    • Galleons from selling items
    • Galleons from defeating NPCs
  • Players that are in clans can no longer attack non-clan players while in a claimed area.
    • This does not apply to players with high renown. (Not yet specified how high)
  • Random spawning NPCs such as criminals and heroes can no longer spawn on claimed islands.
  • You can no longer join or leave a clan while on a claimed island.
  • The claiming flag’s “solid ground” check has been improved. (Claim percent only goes up when you are on the ground)
  • You can now create a clan with the same name as one you’ve made before if the old one was disbanded.
  • When Grand Navy bases in a sea are vulnerable to claiming, an additional influence update will display in chat. (Ex: The Grand Navy’s influence is now dangerously low, and SIlverhold is now vulnerable)
  • Infamy gained and lost from hunting players is being reduced by 75%.

Magic Changing

There is now a way to reset your first or second Magic by finding a special “essence” on islands in the Far Reaches of the Dark Sea

  • It is not an item, and cannot be picked up or traded, meaning every time you want to change a Magic you will have to find another one.
  • The chance of them spawning on Far Reaches islands is 1 in 12. (8.3%)
  • Visually, it appears as a somewhat large cloud of bluish purple sparkling mist and is hard to miss even from a distance.


Abyssal Diving Points
  • 50% of underwater structures in the Nimbus Sea can now spawn 2x deeper than the Sea floor.
    • These will have purple text when hovering over them on the map UI.
  • Sharks and Sea Monsters will always be the Giant variation here.
  • The chances of finding Silver and Golden Chests are increased by up to 4x at the deepest possible structures.
  • Items obtained from Chests in these deep underwater structures have a 20% chance of having the new Abyssal modifier, which alters the items’ appearance and gives it more Defense and Resistance. (39 Defense and 22 Resistance for Level 140 items)
  • Sunken Items now have a 2x chance of being found in Abyssal Diving Points. (1 in 1,500 instead of 1 in 3,000, the usual underwater Chest sunken rate)
  • Fully looting one of these gives the Abyss Diver badge and title.



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(This is the overlay for Abyssal Items)
overlay_Abyssal

Evander, the Mountainbreaker

Evander is a bounty hunter from the Thorne Empire who wears light armor but with a heavy left arm gauntlet. He uses a Colossal Greatsword with his right hand, a strength weapon that has the unique ability, “Colossal Cleave” (More on that in “New Abilities”)

  • He is level 100 and has 2,500 Health
  • He attacks with various weapon skills using his Colossal Greatsword
  • He can only be spawned at one place in the server at a time. (Only in Bronze Sea servers)
    • When defeated, he will spawn somewhere else after 2 minutes.
  • When defeated, he has a 1 in 4 chance of dropping Mountainbreaker Armor, Mountainbreaker Boots, Mountainbreaker Cape, or the Colossal Greatsword
    • Colossal Greatsword stats are 1.15x Damage, 1.2 Size, and 0.75x Speed.
  • He can spawn on islands similar to criminal NPCs, or at sea on his unique ship, “The Ironfang” (The chances are 50-50)
    • If he spawns on his ship he will sometimes sail towards a random player in the server who has over 50,000 bounty and notoriety and start attacking their ship.
  • Agroing his ship will cause his healthbar to appear, and a theme to start playing.
  • NPCs on his ship cannot be agrod or damaged till the ship is sunk.
    • If you attempt to board before the ship is sunk, you will be pushed off.
  • Evander has an assasination contract which can be viewed at boards.
  • Evander’s ship drops 8 Sealed Chests and 20 regular chests.


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Note Appraisal System
  • There is now a statistic for how many times one of your notes has been appraised.
  • You earn 10 galleons for every appraisal you get.
  • There are now badges and titles for reaching certain amounts of Appraisals-
    • 500 - Wordsmith
    • 1,000 - Scribe
    • 5,000 - Scholar
    • 10,000 - Sage (changes player list name color)
    • 25,000 - Philosopher (changes player list name color)





Fighter Animation Pack

A new animation pack that will be available for 300 Robux when the update releases.
https://youtube/zAvS-U6fz_g?si=X0KoLAjkEP4lKcV1

Faction Subclans

Grand Navy and Assassin Syndicate members will gain the ability to create “Subclans”.
These allow Faction players to participate in clan based activities.

  • You need 600,000 renown to create a Subclan, but one can be joined at any renown so long as you are in the faction.
    *Joining or making one will add your current Personal Funds to your Galleons
  • The name, rank names, and logo of the Subclan are locked and cannot be customized.
  • The name of the Subclan depends on the creator’s file last name.
    • Grand Navy Subclan - Creed’s Division
    • Assassin Syndicate Subclan - Creed’s Circle
  • Subclans have customizable secondary colors that display behind the logo.
  • Subclans of the same faction cannot fight.
  • You can leave a Subclan without having to leave your faction.
  • Subclans otherwise, function largely the same as Clans do.
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Island Raiding
  • A new mechanic, where you can go to certain islands and fight waves of NPCs for loot.
  • Can be done solo, or with others.
    • Amount of enemies and enemy level scales with amount of players
    • Loot also scales with amount of players
  • Can give loot with any modifier except Atlantean and Abyssal.
  • As of current, there seems to always be 10 waves.
  • Minibosses can spawn.

Cosmetic Features
  • There is now an “Arms” toggle underneath the Torso toggle button, which lets you toggle your Chestpiece arm visibility. Options include: Left, Right, Both, or Neither.
    • If an arm is hidden, your default arm model will display instead, along with that armor set’s specific shirt overlay.
    • You cannot hide both arms and torso at the same time.

  • There is now a female upper torso model. :fr:
    • This isn’t currently modeled for every chestpiece, so it is only applied to Sirens, Female NPCs, the Siren Top, Siren Shirt, Maid Top, Formal Dress, and Royal Dress Top.

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Due to this post going over the Forum character cap, it needed to be broken into two messages.


New Abilities

New Spells


Array-
Summons several small blasts that hover over your character, before firing towards the nearest target.
Requirement: 220 Magic
Amount [4-8] - 250 Magic
Delay [5-20]
Ultimate Art - 420 Magic
Shapes - 280 Magic

Cannon-
Fires a strong blast of Magic capable of piercing through multiple objects.
Requirement: 80 Magic
Ultimate Art - 280 Magic

  • Has a startup of 0.55s
  • Has a projectile speed of 158
  • Has a cooldown of 4s
  • Shared cooldown between 1st/2nd magic is 50%

New Techniques


Blitz-
User leaps above their target, before crashing down on them doing damage over a large area.
Requirement: 220 Strength
Explosion Size [20-100]
Ultimate Art - 420 Strength
Embodiments - 280 Strength

New Weapon Skills


Soaring Eagle-
Launches the target into the air, doing small AOE
Requirement: 90 Weapon

  • Has an agility efficiency of 60%
  • Has a power stat scaling of 0.725x

Colossal Cleave-
User swings down violently, sending a slash that cuts through everything in its way.

  • Has a Damage interval of 0.15s, which scales with weapon speed affinity/attack speed/imbue speed
  • Has an Attack Size scaling of 50%
  • Has a cooldown of 6s
  • Its hits leading up to the final hit do 60% damage


Changes

Combat/Gameplay Changes

Item Stat/Appearance Changes

  • The models of the Lion of Ravenna Helmet and Cape of Ravenna Loyalty have been changed.
  • Defense Amulet [Fair] - Defense: 0.83334 from 0.8275
  • Attack Speed Amulet [Fair] - Attack Speed: 1.5 from 1.495
  • Attack Size Amulet [Fair] - Attack Size: 1.5 from 1.495
  • Agility Amulet [Fair] - Agility: 1.5 from 1.495
  • Intensity Amulet [Fair] - Intensity: 1.5 from 1.495
  • Regeneration Amulet [Fair] - Regeneration: 1.5 from 1.495
  • Resistance Amulet [Fair] - Resistance: 1.5 from 1.495
  • Armor Pierce Amulet [Fair] - AP: 1.5 from 1.495
  • Cape Of Ravenna Loyalty - Intensity: 0.7 from ~0.66
  • Dapper Witch Hat - Agility: 0.3 from ~0.19
  • Caped Silver Pauldrons - Attack Speed: 0.6x | Agility: 0.3x
  • Caped Golden Pauldrons - Attack Speed: 0.6x | Intensity: 0.3x
  • Elite Noble’s Pauldrons - Attack Size: 0.6x | Agility: 0.3x
  • Elite Knight’s Pauldrons - Attack Size: 0.6x | Intensity: 0.3x
  • Trimmed Cape - AP: 0.6x | Attack Speed: 0.3x
  • Juggernaut Armor - AP: 0.6 from 0.5
  • Juggernaut Boots - AP: 0.45 from 0.375 | Defense: 0.225 from 0.15
  • Fire Magic Gear is now 1.0x Power Scaling only
  • Wind Magic Gear is now 0.50x Attack Speed, 0.25x Agility, 0.25x Attack Size
  • Ash Magic Gear is now 0.75x Attack Size, 0.25x Power
  • Iron Leg Gear is now 0.75x Resistance, 0.5x Power, -0.25x Attack Speed
  • Samurai Armor Set - Defense: 0.45x → 0.3x | Resistance: 0.3x → 0.6x
  • Reduced the defense given by armor, jewels, enchantments and modifiers by 18.18%
  • Bananas and giant bananas now maintain their hunger value when cooked instead of having it halved.

Magic Changes

  • Imbued Plasma Magic is now a different color
  • Magic material interactions now apply to the rubble that appears when fragmenting terrain.
  • Metal Magic now has a new texture.
  • High tier Blast spells with amounts over 5 no longer have sphere explosion effects.
  • Increased the base tiers of 2nd Magics.
  • Added color gradients to spell names in chat.
  • The brightness on some Magics’ Surge spell particle effects has been reduced. (Not specified which Magics)
  • The visual effects of Explosion Magic have been changed
  • Charging Water Magic energy now gradually clears the dirt on your character.
  • The Magic icon and Magic circle symbol for Flare Magic have been changed.
  • There are now more hit effects for getting hit with magics that cause bleeding.
  • Fire Magic Gear is now 1.0x Power Scaling only
  • Wind Magic Gear is now 0.50x Attack Speed, 0.25x Agility, 0.25x Attack Size
  • Ash Magic Gear is now 0.75x Attack Size, 0.25x Power
  • Magma Magic - Damage synergy with Poisoned Status Effect: +10% → +5%
  • Acid Magic - Damage synergy with Poisoned Status Effect: +10% → +5%
  • Fire Magic - Damage synergy with Poisoned Status Effect: +10% → +5%
  • Plasma Magic - Damage synergy with Poisoned Status Effect: +10% → +5%
  • Reduced the added spell unlock requirements for 2nd Magic Savant builds from 70 → 50
  • Light Magic speed: 1.8x → 1.6x
  • Lightning Magic speed: 1.5x → 1.4x
  • Wind Magic speed: 1.4x → 1.35x
  • Ash Magic speed: 0.9x → 0.95x
  • Crystal Magic speed: 0.75x → 0.85x, size 1.15x → 1.1x
  • Explosion Magic, Ice Magic speeds: 0.8x → 0.85x
  • Magma Magic speed: 0.7x → 0.75x
  • Earth Magic speed: 0.6x → 0.7x
  • Metal Magic speed: 0.55x → 0.65x
  • Beam spell speed affinity efficiency on range: 25% → 33.33%
  • Explosion spell speed affinity efficiency on startup: 50%
  • Snare spell speed affinity efficiency on startup: 100% → 33.3%
  • Fire Magic’s particle effects have been improved, and its colors/brightness have been changed.
  • Light imbue +0.025 damage (0.875x → 0.9x).
  • Wind imbue +0.025 damage (0.875x → 0.9x).
  • Plasma imbue +0.025 damage (0.875x → 0.9x).
  • Magma imbue -0.025 damage (1.0x → 0.975x).
  • Poison imbue -0.025 damage (0.85x → 0.825x).
  • The imbue effect colors of both Poison Magic variants and purple Lightning Magic have been altered to be more accurate to the Magic’s effects.
  • Cooldown sharing between 1st and 2nd Magic Aura spell 25% → 90%
  • Reduced damage multiplier from by Power Aura spell 22% → 15%
  • Damage multiplier from Power Aura spell is no longer multiplied by Magic damage affinity.
  • Agility efficiency on Leap spell 75% → 60%
  • Ultimate Art Leap cooldown 30s → 10s.
  • Ultimate Art Leap height 1.5x → 1.25x
  • Ultimate Art Leap energy cost 3x → 1.5x
  • Leap spell startup 0.25s → 0.2s.
  • Beam spell damage and power stat scaling are being reduced by 15.625%
  • Beam Size now increases damage the lower it is by up to +24%
  • Blast spell startup 0.33s → 0.4s.
  • Blast spell amount 4+ Ultimate Art size increase 140% → 100%
  • Blast spell arrow shape speed multiplier +50% → +40%
  • Blast Spell amount 2-4 interval between blasts +20%
  • For Blast Spell shapes that use the default blast hitbox, the blast hitbox size is now multiplied based on the shape’s size multiplier.






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Fighting Style Changes

  • Thermo Fist no longer has reduced heat gain when out of combat.
  • Increased the base tiers of 2nd fighting styles.
  • Iron Leg Gear is now 0.75x Resistance, 0.5x Power, -0.25x Attack Speed.
  • Thermo Fist - Imbued Weapon Damage: 0.875 → 0.825.
  • Thermo Fist - Bleed Synergy: +5% → +20%
  • Basic Combat - No longer interacts with Crystallized Status.
  • Boxing - No longer interacts with Crystallized Status.
  • The Ultimate Art Smash technique has been given additional effects.
  • The Smash technique has been given additional embodiment visuals.
  • Embodiment visuals on Ultimate Art techniques are now more vibrant.
  • Cooldown sharing between 1st and 2nd fighting style Focus technique 25% → 90%
  • Iron Arms reflex dodge distance reduction -15% → -10%
  • Reduced damage multiplier from by Power Focus technique 22% → 15%
  • Damage multiplier from Power Focus technique is no longer multiplied by fighting style damage affinity.
  • Agility efficiency on Airstep technique 75% → 60%
  • Airstep technique startup 0.25s → 0.2s.
  • Shot technique raycast width size -50%
  • Shot technique damage and power stat scaling +32%
  • For Shot technique, fixed amount 1 having 1.6x damage instead of 1.0x
  • Shot technique Size now increases damage by up to +24% at its lowest setting.
  • Shot technique Explosion damage scaling increased.
  • Fixed an issue with the Shot techniques clash hitbox.
  • Smash technique Ultimate Art size increase 80% → 50%
  • Smash technique shockwave type startup -0.05s.
  • Smash technique slam type size multiplier 1.15x → 1.25x
  • Smash technique slam type now restores all air movements and dodge reflexes when used.
  • Smash technique tier size scaling 3.5 → 2.625.

Weapon Changes

  • Seismic Slash’s rocks are no longer effected by gravity, and will keep moving forward for one second.
  • Added color gradients to skill names in chat.
  • The “weapon energy” particle effect has been improved.
  • Parrying weapon skills now creates additional visual effects/sounds.
  • Plunderers - Reload Time: 10s → 15s
  • Ravenna Greataxe - Quality: Standard → Good.
  • Samerian Scimitar - Damage: 1.0x → 0.975x | Size: 1.0x → 1.05x
  • Keraxe Broadsword - Damage: 1.0x → 1.05x | Size: 1.0x → 1.1x | Speed: 1.0x → 0.85x
  • Thalassi - Speed: 0.9x → 0.925x
  • Dense Enchant - Speed: -20% → -25%
  • Text is being added to the end of weapon item descriptions, stating you can customize their skills by disarming them at a Blacksmith. (Does not appear for a weapon that has already been disarmed)
  • Agility efficiency on Rising Tide skills 100% → 60%
  • Sparrow Thrust startup 0.55s → 0.6s.
  • Sparrow Thrust clash hitbox is now accurate to the hitbox of the skill, and lasts 50% less duration.
  • Sparrow Thrust radius -30%
  • Sparrow Thrust length +15%
  • Sparrow Thrust power stat scaling 100% → 80%
  • Sparrow Thrust damage -7.5%
  • Rain of Arrows and Storm of Arrows now share a cooldown.
  • Shining Cycle skill damage +10%, power stat scaling -40%
  • Whirlwind skill power stat scaling -27.5%
  • Rising Tide skill power stat scaling -27.5%
  • Rising Tide damage +10%
  • Piercing Gale skill changes: speed affinity/attack speed/imbue speed on startup 100% → 70%, power stat scaling -15%, fixed an issue with its clash hitbox lingering.

Intensity Rework

The Intensity effect is being revamped to now reduce the cooldowns of all abilities, including Ultimate Arts, depending on how much Intensity you have.

  • 50% efficiency with Pulsar.
  • 50% efficiency with Colossal Cleave.
  • 50% efficiency with Fury of the Sea
  • 20% efficiency with Aura
  • 20% efficiency with Focus
  • 20% efficiency with Array

Jewel Secondary Effects

Due to Intensity being reworked, its old properties are being given to Jewel secondary effects.

  • Potency Jewels (Potency Boost %) - Increases the potency of powerups (Aura spell/Focus technique), and increases the duration of potions that you consume or use. This effect can be applied to jewels by using Corroding reagents.
  • Affliction Jewels (Status Durations %) - Increases the duration of status effects applied by your attacks. This effect can be applied to jewels by using Poison reagents.
  • The size of Magic hazards (clouds, puddles, and rubble) is now boosted by the Attack Destruction jewel effect.

NPC Changes

  • NPCs can now spawn with the Lazy and Fighter animation packs. (Fighter is limited to fighting style NPCs)
  • Invisibility potions no longer work on Atlanteans and Sirens.
  • 33% of NPC ships in the Nimbus Sea are now Brigs.
  • Defeating an NPC 20 or more Levels higher than you now gives a guaranteed Rare+ Treasure Chart. (NPC must be at least Level 60)
  • Defeating an NPC that is 1.5x your current Level now gives a guaranteed Exotic+ Treasure Chart. (NPC must be at least Level 60)
  • Defeating an NPC that is 2x your current Level now gives a guaranteed Legendary Treasure Chart. (NPC must be at least Level 80)
  • NPCs can no longer jump or high jump while in water.
  • Grand Navy notoriety ships no longer unload based on distance.
  • Quests that aren’t chained from previous quests can now be cancelled by clicking an “X” in the top right corner of them in the quests UI.
  • Clearing notoriety now despawns any of your notoriety ships currently spawned.
  • NPCs Level 80+ can no longer use weapon or fighting style basic attacks.
  • Increased the cooldown of weapon throws and piercing type skills when used by NPCs.
  • Some NPC’s now display a “Miniboss Healthbar” on your screen when you’re in combat with them.
    • This effects NPCs that are +50% higher Level than you, 50 Levels higher than the current level cap, or are Minibosses (Such as commodore Kai).
  • NPCs Level 140 and higher can now use Rare Spells and Techniques.
  • Certain NPCs can now sometimes “supercharge” attacks, giving them increased visual effects, a visual indicator, higher startup, higher attack size, and higher power.
    • The NPCs that can do this are bosses (can’t supercharge their unique boss skills, only regular spells/techniques/skills), Minibosses, or NPCs that are over 50 Levels higher than the current Level cap.

  • You can now change your current Dodge Reflex by clicking its icon in the Info UI.
  • Spell/Technique/Skill/Rite names now are gradient in chat.
  • Renown gain from hunting and faction killing is now based on the lower of the killer/victim renown.
  • You no longer gain renown for hunting if the difference between the killer and victim’s renown is 100x or over
  • Cannonballs and ship attachments can now damage and dissipate waves. (Ship attachments do far more)
  • Reflex dodge barriers can no longer be aimed at.
  • The user’s projectiles can no longer collide with their own reflex dodge barriers.
  • Resistance will have a global 0.5s period where it is active during skills, effective when the skill’s startup begins and forcibly ends when the skill does.
  • Resistance stat efficiency 75% → 70%
  • Resistance now works at 35% efficiency if a skill is still being cast or in endlag after the 0.5s period.
  • The Regeneration stat now adds 0.045 health regen per tick per point instead of using the regular stat formula. (In combat, this amount is reduced by 25%)
  • Silverhold infamy gain rate 80 → 40
  • Momentum after dodging/reflex dodging is now reduced more with agility, which caps at -20%
  • Agility effect on regular jump height 100% → 60%
  • Agility efficiency on high jump 75% → 60%
  • Agility efficiency on dodge/dodge reflex 30% → 60%
  • An issue with the Attack Size stat formula has been fixed.
  • Blocking startup is being reduced by 0.125s
  • Blocking endlag is being reduced by 0.1s
  • You can now block while dodging.
  • All renown is being wiped this update due to a bug.

Visual Changes

Destruction Changes

  • Visual rubble effects will now, instead of flying out from explosions and shrinking, will land on the ground, and sink into it after two seconds.
  • Hitting terrain that isn’t destructible now creates the visual rubble effect.
  • Fountains now make water splash effects when destroyed.
  • Wooden bridges collapsing from being walked on now makes them unanchor.
  • Destroyed structures now break apart visually instead of vanishing.
  • Indestructible terrain layers underneath fragmented terrain now have a crack texture on them.

Weather/Environment Changes

Blood/Death Changes

  • All blood-related particle effects are being revamped.
  • There are now additional bleed visual effects, blood droplet sound effects, and a unique death effect that occurs when your character has 2 or more Bleeding status effects.
  • There is a new blood splash particle effect for the Drawback effect.
  • A bug with Drawback which caused it to have the full effect with every attack, has been fixed.
  • The death screen has been improved.
  • There is now a sound effect when a player or NPC dies.

(This doesnt include Magic/Fighting Style/Weapon visuals, those are under their own respective area in Combat/Gameplay Changes)

  • New material for the metal used on ships, rings on bronze+ cannon/mortar types, and the metal forest Dark Sea biome.
  • The shockwave effect has been improved.
  • The large shockwave effect now has additional visuals.
  • The large shockwave effect has been removed from ramming speed.
  • The backpack button has been updated.
  • The Coward animation pack’s run animation are being updated.
  • The Cute animation pack’s walk, run, injured walk, and injured run animations are being updated.
  • Increased the tiling size and resolution of the slate (rock) material used in the game.
  • Various insanity visual effects have been improved.
  • Fishing line visuals have been improved
  • Character tilting based on movement direction is being added.
  • Items that don’t have a color variation due to a bug now display their default color variation when equipped.
  • Port Mistrals fire visuals are being updated to match the rest of the fire visuals in the game.
  • Corrected the issue that Morden had no iris color after the Ravenna story.
  • The color of the gravel material is being updated.
  • The water material used around the game is being slightly improved.

Luck Rework


The luck effect has been revamped to be more balanced.

  • Tier 1 Luck: 10% chance of rolling a second drop
  • Tier 2 Luck: 40% chance of rolling a second drop
  • Tier 3 Luck: 70% chance of rolling a second drop
  • Tier 4 Luck: 100% guaranteed roll of a second drop
  • Tier 5 Luck: 200% guaranteed 3 rolls

This affects:

  • Rock Drops
  • Chest Loot
  • NPC Drops
  • Sealed Chests
  • Jewelcrafting (Works the same as before, so luck IV+ still gives guaranteed perfect secondary status effects.)
  • Fishing (Only items, not fish.)

Player Spawning Changes

  • Players in factions now always spawn at their faction’s base/hideout when traveling to previous seas.
  • When dying in a previous sea, your ship now despawns and respawns with you at the sea border.
  • You are now teleported into the sea your file was last in when pressing Continue on a file on the titlescreen.
  • Camp markers cannot be placed on claimed islands anymore, even if it is your Clan.

Loot/Rarity Changes

  • Item spawning cap on Shell Island increased by 50%
  • Drop rates for Dark Sealed Chests have changed to:
    • Gems (all types) 20% → 50%
    • Enchant scrolls (all types) 16.6% → 33.3%
    • Dark Sea exclusive items 20% → 50%
  • Items found in Chests now count towards collect item quests.
  • Ravenna items/weapons and Samerian/Keraxe weapons can no longer be found in chests.
    • Ravenna items/weapons can now only be found in chests at Ravenna, Fort Talos, Blasted Rock, Cassia Bay, and Akursius Keep, or obtained as drops from Ravenna soldiers.
    • Samerian items/weapons can now only be found in chests at Sameria, or obtained as drops from Samerian soldiers.
  • The spawn rate of islands, rifts, and volcanos in the Far Reaches of the Dark Sea has been increased.
  • Increased the amount of Tartarus tears spawned on volcano Dark Sea islands by 2.5x
  • Removed Monkey Sails

Elysium Changes

  • The Elysium server access system is being remade to use reserved server.
  • When buying access, it teleports you into your own server and displays the private server code in the menu, which other players can teleport to from the titlescreen.
    • If someone tries joining when you aren’t in the server, they are automatically kicked so the timer doesn’t go down
  • Elysium access is now linked to the player, instead of the file that bought it.
  • When the private server owner leaves, everyone in the server is kicked.
  • While owning a private server with access remaining, you can open it directly from the titlescreen by entering its code, rather than travelling to an Elysium portal.
  • Private server owners can now buy more access time while in their server, by clicking the “+” in the menu by the access time remaining text.
  • A new exotic reagent called Godly Nectar is being added, which can be brewed to make an Elysium Flask. Drinking from the Elysium Flask will teleport you into your Elysium Server.
    • The item is not consumed when you drink the Flask
    • The reagent has a 1 in 2000 drop chance from Treasure Chests.

Game System

  • Physics system is now adaptive, making the game less performance intensive, with the the tradeoff of possibly making physics calculations less accurate.
  • A memory leak related to imbuing has been fixed.
  • Clan data saving, changing, and loading has been improved.
  • Other player’s character models now unload when they are far away.
  • Possible optimization to ship physics
  • There is now a setting to limit who can join you.
    • It can be set to: Anyone. Friends, My Clan, or Nobody.
    • These settings are ignored if you are on a renown leaderboard.


PLEASE AVOID REPLYING TO THESE MESSAGES IN RFAO
IF YOU WANT TO REPLY, DO SO IN IN EMPIRES UPDATE PATCH NOTES

-puppykeeper1234

23 Likes

thanks for the compilation of content, but shouldnt Misinput be in the credits of Blackreach?

2 Likes

Awesome compilation!

Btw Gloam was just built by me.

1 Like

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next update is full relase and current work got changed image
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