Reminders for AO (Part 4)

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we breaking our bows with this one

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“That is a nice enchanted legendary sunken bow with perfected skills you got there. Would be a shame if something were to happen to it.”

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NOOOOO I CANT MOVE ACROSS THE SEA WITH EASE WITHOUT THE NEED TO A BOAT ANYMORE
NOOOOOOOOO

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Magma/ice m1 bro

this the kinda shit that makes people not like the balance team

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on a more positive note, patreon have been shown seismic rift and I can confidently say its the coolest looking weapon skill in the game so far

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Vetex on arcanium weapons

Arcanium weapons will be for Conjurers and Mages but only conjurers will be able to actually use them as weapons.

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Theos build with arcanium staff is real!

So sunken weapons are canonically exalted weapons

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savants with their 54 moves (15 from wep + 15 from spirit wep + 8 from magic + 8 from fstyle + 8 from 2nd magic/fstyle) and triple magic/spirit/fstyle strength weapon imbue:

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vitality spirit stocks are so up

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Still not enough content for warden to be a main ngl

you would need at least 3 complete spirit weapons for warden to be used properly but even then there would be no variety

Hopefully, Skyhall and its surroundings will have plenty of opportunities for exploration and engaging points of interest. Makrinaos was a step in the right direction, and with such a large playable area, the potential is huge.

I just hope it’s not large like an ocean but deep like a puddle. :crossed_fingers:

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I swear if the skyhall armor has the arm braces I like, I would be massacring those gaurds till I get those braces

Unless there those undamagable NPC’s :sob:

a video showing towering impact, seismic rift, and serene diligence

https://x.com/_ArcaneOdyssey/status/1880740701761339834

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Why is Serene Diligence size boost like 50% :skull: