- Elm Island
- Mango Isle
- Dawn Island
- Redwake
- Darkpine
- Frostmill
- Goso Jungle
- Whitesummit
- Stepstone
- Palo Town
- Limestone Key
- Thorin’s Refuge
- Whispering Caverns
- Akursius Keep
- Forest of Cernunno
- Munera Garden
- Fort Talos
- Sailor’s Lodge
- Sandfall
- Shell Island
- Ravenna
- Windrow
- Mount Othrys
- Blasted Rock
- Cirrus
- Skycliff
- Djin Ruins
- Myraid
there’s gonna be a qna tomorrow at 7pm est on the arcane odyssey official youtube channel
https://twitter.com/_ArcaneOdyssey/status/1763715845925011875
Quick someone pull out the stenographer
(Please embed thank you)
https://www.youtube.com/live/dNOKAGpBARM?si=G4quGuTtEZoDgRQn
first rod to affect strength or luck, idk if its gonna be useful since toughened already guarantees giant fish (WITH LUCK 4)
smoothie!!
also we can reverse sunburns now!! celebrate!!
I wonder if this will have some effect on the vampirism lost fighting style when it releases, since it’s supposed to be more vulnerable in the sun.
Would be hilarious to bait a vampire ganker into the sun and watch them turn into dust.
singular quest my goat
sameria
https://twitter.com/_ArcaneOdyssey/status/1765089899944784174?t=RWPrwdUOfUhGm-En77WOBg&s=19
https://twitter.com/_ArcaneOdyssey/status/1765890175920676935?t=TJbn5czVZyNVfxihQWY4tA&s=19
Back to the story
vetex has been putting off starting chapter 7 for ages so im sure hes been cooking
So this story part is doable now.
(Found from the QnA session)
Some new (maybe) info on why the level cap increase is so small. Appears to be a Redwake-Frostmill case where it has no level gap but afterwards there’ll be a bigger one
quite the jump, 282 magic now
womp womp got lowered, still 272 magic though