V1.21.47
Changes
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Added XP upon discovery of a new island. (10% of a Level)
Jarl Ivar now drops Drachma.
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Enemy tower floors are now indestructible (this includes the stairway on the first floor). Floors in the top room can be damaged but will not create holes to fall down to the lower level
Treasure piles can be now be destroyed
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Greatly optimized inventory load times. Load times no longer scale off inventory size, so opening your inventory with thousands of items should take just as long as opening with zero. Searching items is also much faster, and scrolling has been optimized to be as fast as possible. For maximum optimization, turn the Display Item As setting to “Text”.
Tested with 3000 unique items: Loading time is now ~8-30ms (0.008-0.03 seconds) excluding ping.
The following UI has been ported to use the newer inventory system: Enchant scrolls, banks, jewel socketing, atlantean essence, grease, repair kits, skill notes, lost knowledge, deckhand gifting, all crafting (gems, cooking, brewing), all shop sell lists, all shop buy lists, marketplace sell listing, trading, shipyards.
Changed camera shaking to use a camera shaking module made by sleitnick. It should feel a lot smoother and less disruptive during gameplay. (turn your camera shake setting back on and try it out when the update is out!)
All UI that shows your own inventory now shows your inventory tabs. (Jewel unsocketing, enchant shop, blacksmith upgrading, etc.)
Updated the trading UI to use the new inventory loading system. Now loads both you and your target’s inventories in roughly the same amount of time (~0.5s with 600,000 items). ![]()
Proximity prompts no longer cancel your camera movement if your mouse moves over them.
(Nimbus) Temporarily disabled all SLIM LoD on terrain models as this caused more issues than it fixed.
Reduced the wait times for NPC loading to refresh. (Can revert if causes lag)
Bugs
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[Fixed] All carryables did not show a carrying prompt.
[Fixed] Gunpowder barrels spawned in shipwrecks could not be picked up.
[Fixed] Minor grammatical error with diving spot chest notifications. (Says ‘0 chest remaining’ when it should be ‘0 chests remaining’)
[Fixed] A stuck black screen can occur if you die in one hit from a player. (Needs testing)
[Fixed] Re-opening your inventory only shows items in the last tab you opened.
[Fixed] An NPC would break if you tried interacting with them before they fully loaded.
[Fixed] Punching a destructible object would error.
[Fixed] Bank storing/withdrawing buttons did not show “…” on the text when loading like other shops do.
[Fixed] Changing an inventory overlay’s tab (enchant scroll, etc.) would change the tab of your main inventory too.
[Fixed] Jewel upgrading didn’t work anymore.
[Fixed] Minor memory leak related to inventory sparkles sparkles
[Fixed/Unsure] Possible fix for a rare case of crashing on startup from infinitely loading/unloading npcs.
[Fixed] SLIM models on destructible terrain caused issues.
[Fixed] Shop NPCs can sometimes take an abnormally long time to load.
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[Fixed] Allanon and Captain Maria’s second phase does not prompt Helper Ghosts.
[Fixed] Quartermasters spam chat in rough waters.
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[Fixed] Self explosions dont have Spirit VFX when imbued
[Fixed] Removing Saved Camp GUI doesn’t disappear properly
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[Fixed] Ice on VFX Quality Low and High had different friction values (meaning you would slide much less on VFX Quality Low)
Balance Changes
Colossal Cleaver can now use Whirling Cyclone
Basic Combat 0.95x → 9.225x damage
Dragon Tooth Necklace stats -20%
Floganymai: Cooldown 6 > 10s,
Colossal Cleave damage increased by 300%, Final hit damage is 1.5x of regular hit damage (down from 2x), hitbox size heavily reduced (will rarely multihit)
Sword Step/ Spirit Walk dist/height reduced by 10%
Flash Strike distance reduced by 10%
[Untested] Shield Bash distance reduced by 10%
Construct height reduced by 15%
[Untested] Barrier reflexes now start at the same distance as burst reflexes and scale based on their attached damage reduction
Vanishing Style Resistance Focus Potency 1 → 0.7
Increased the M1 cooldown of all bows slightly
Towering Impact hitbox spawns 15% further from the player
Postgrab Immunity for caster 0.3s > 0.45
Annihilation/Greatjump heights reduced by 20%
Lowered the size of all Magic skills to downscaling targets. Downscaling changes will be made to the rest of the game’s moves after current changes are tested
We are back?? Dash finally solved the inventory lag issue??