Reminders for AO (Part 2)

Honestly, removing the code from AO could lead to some major and disadvantageous technical difficulties that could dramatically hamper the development speed. :mariomug:

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Dont you dare say that :gun:

Remove all of AO’s code

Return to baseplate

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smartass smh

its a good thing we kept

local Cyro = map.Cryonical

if Cyro == true then
Destroy:Cyro

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“There will be upgrades for dodging in the future” - Vetex

Taken from this topic by Selectorch

if he had multiple people work on his game, he’d necessarily have to make compromises on his ideas for the game.

this would be fine if vetex was in it for the money, but he’s not in it for the money, and i can imagine he’s probably creating these games for the sake of realizing/giving form to his ideas. if that’s the case, hiring more developers would defeat the point of creating a game in the first place.

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people really dont know how easy it is to just remove words that can be put in inappropriate context huh

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bro said this like he knows :joy_cat:

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We live in a society

ouch

Personally, I wouldn’t take that level of disrespect, but that’s just me

the acid one is a blast, and I didnt post them as gifs cause it messes up the quality and plus i dont think twitter even lets u post more than 1 gif in a single tweet

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fire at the moment

so far

looks the best

Nah water beam man

idk fire looks pretty lit

It does look pretty hot but water is pretty prettier

water is definitely cooler

fire still lit tho

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wom was only developed for just under 1 year before it released to the public, and it was never promised to be some insanely huge game on release. It’s my fault for not putting “early access” or “beta” in its title, cause thats basically what the game was

as for working alone I’ve explained why so many times im not gonna bother explaining it again

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But I think lightning will be the best

Right Vetex :slightly_smiling_face: