Remove agility please

what the heck
ummmm, you’re forgiven i guess?

just curious, but what are the balance team’s views on agility currently?

agility is dumb but we should make sure any changes benefit both parties (PvE and PvP)

I mean the easiest (and most obvious) solution is just to buff the natural base speed of the players

speed potions can stay though, since they’re easier to control compared to the actual agility stat.

“but typ0 that makes gankers still have the ability to get unfair advantages against their targets” yea honestly a ganker is always going to have an unfair advantage there’s not a lot we can do to fix this

That’s not the point, at all.

A love gel effectively ends all fights in a stalemate no matter what. You can’t come back from a love gel. There’s no, “Run away, heal up, come back”, the status effect cannot be cleared- only prevented. When someone uses a love gel, all targets are given the option to simply leave the game and find someone else to a pick a fight with. Only an idiot would actually stay in the server with someone they just love-gel’ed, especially if that idiot chose to love gel someone in the first place (Typically, people that use love gels just leave after the combat timer runs out).

On the other hand, someone with 200 agility can continuously attempt to destroy their target with no downsides. It typically goes like this:
Run to target → Attack target → Run away from target when you get low → Repeat

With agility, the fight doesn’t end in a stalemate. In fact, the fight might never end at all. The one running the most agility can treat a player like a boss NPC, running away and healing up, then coming back and attacking again before the combat timer runs out.

Winning is nearly impossible. If you were to win, it’s usually because they were dumb enough to let them get so low that you could finish them with a blast or placed explosion.
The problem isn’t that people are using agility to run from fights. The problem is that people are using agility to run from fights THEY STARTED.

That doesn’t make any sense. In that case, why do we even have a leveling system? Isn’t it unfair for a max level to be stronger than a low level because they decided to play for a little while longer?

3 Likes

kingbacon’s vid where he fights another agility user and the fight ends after 40 minutes in a stalemate comes to mind :skull:

By my standards, a 40 minute 1v1 might as well be endless…

might as well be consider neither of them even won in the end lmao

kingbacon is cancer

i agree
but seeing that vid really causes u to think about the state of world pvp

your T5 love gel that required you spend several hours finding incredibly rare life essences through the dark sea is countered by a T1 that requires a pink apple on any island that has trees.

unless you’re fighting morons that forgot potion brewing existed, love gels do not work.
frankly, the status prevention should have never been added, or it should cost the same as the potion its countering at least.
A potion as expensive as a T5 love gel shouldn’t just get hit with nuh-uh because a guy drank a singular pink apple.

pretty sure that’s not how it works

you get the status effect from a T1 drinkable potion and you’re 100% immune to all love effects for its duration, which, if you leveled up your brewing and/or used a decent catalyst, is going to be longer than 3 minutes.

aint the whole point of higher tier love potions to override lower tier ones

i would hope, idk tho since i don’t think i’ve ever even used one besides on npcs and that was like a level 1 pot

image

3 char

2 Likes

The Balance Team actually just recently added a change to the trello where Attack Size is going to be fully additive instead of being multiplied by your size affinity

Idk how much it’ll do to solve the problem but its something

Nah that’s fake, there’s a thermo buff on there

i still want agile evasive builds to exist

2 Likes

yeah, i think ultimately whether agility gets buffed/nerfed or whatever, it shouldn’t just cease to exist, it’s both less convenient for travel and makes pvp much less dynamic in general. i like there being a defensive duality between tanking/blocking attacks vs dodging them

7 Likes

@OnionCream Master Onion make this :point_up_2: the solution pls give props to HealCaster :pray: