soooo the vast majority of the game’s target audience?
its unreasonable to say it like this when the game is targetted towards PVE, most players are PVE, and PVP is entirely side content which is (as said by vetex) effectively there just to keep players up between updates. This isn’t Deepwoken where PVP is either part of your progression or is the end goal (if its not the end goal its a PVE build, which is only useful for getting items for PVP builds)
theres nothing in regards to PVE that would also rationalize agility’s removal
not to mention if agility gets removed we’d have to replace it with a new stat on every armor that has it and i swear on my life if its armor piercing on any of them i think id actually lose my mind
agility has no negative impact on PVE and its not like agility is entirely unbalanceable for PVP (ive said my own ideas a few times before)
youre disregarding PVE because its the biggest reason why you wouldnt want to remove agility (and also the biggest part of the entire game)
roses are red
violets are blue
pvp’s removal
is long overdue
it’s so unhealthy for the game
i will write vetex a love letter and ping him if he actually removes pvp on full release
“b-b-b-b-b-but what about the pvp players ”
I DON’T CARE
you’re welcome to debate with me why but atp not much is gonna change my mind
fixed it 4 u
joking aside I’d be fine with agility’s removal since it would be one less substat to have to agonize over when making a build. BUT ONLY if the base movement gets compensated like señor_hyperspace’s proposal, slow movement in an open-world exploration game like AO makes me want to blow my brains out
Because agility is smth that stacks up in the long run
Right now, it doesn’t do much
But over the course of like a few hundred hours, it saves multiple hours worth of running around
300+ hours across 2 files
Also considering the player is grinding and stuff, we’ll probably sit around the 1200 hour mark at the end of the story (also featuring in just general exploration and sidequest completion)
Not to mention if we stay after the storyline has ended, whether for events, grinding gear or whatever
My point is, that’s a lot of time, and a lot of time that could be saved