Rename vitality to 'spirit', among other changes

Rename vitality to 'spirit', among other changes https://forum.arcaneodyssey.dev/uploads/default/original/3X/1/f/1f12702453cbb5094466ce67b6ad4e18cf70df6a.png
effort 3.0 2 quality 2.5 2 reasonability 2.666666666666667 3

I mean, magic, strength and weapons have no uniqueness, whi is vit the outlier in the first place?

Gee, I sure do wonder why the build type that revolves around sacrificing their health to use skills increases the maximum amount of health someone has

weapons: easily changable w/lots of variety of attacks
Strength: primarily up close with not much long range attacks
Magic: pretty sucky up close attacks with good long range
Vitality: more health, use health on attack, with good attacks

they each have their own unique playstyles with their own unique “gimmicks”, I’ve played every type and still believe this to be true, there are obvious outliers like surge and metal being more up close due to range, but overall they have mostly unique playstyles (aside from vit in terms of attacks but that’s because it has ONE ABILITY)

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