Alter metal to be more unique than it is currently
This is much more intensive a change than a combat balance change like damage numbers, therefor its put into its own suggestion
Details/background on your proposal
Reduce metal’s clash impact, and general power. Its metal, and while metal is sturdy, it feels too lopsided.
Remove Bleed, most of metals attacks look blunt, smooth, and not sharp.
Give it more either disadvantageous interactions or outright clash weaknesses.
It gains a neutral interaction with plasma
It gains a neutral interaction with explosion, but explosion gains the unique interaction that depending on the power, can stop or even repel metal blasts and beams
Acid instead gets a 1.15 advantage on metal, if metal interacts with it and doesn’t lose the clash, it becomes “Rusted” and will deal much less damage.
air and metal no longer “clash” at all, air will flow around metal and slow it down blasts to the degree it may fall to the ground.
Fire and metal no longer “clash” at all, fire will pass through metal and turn it red hot. The fire projectile will reduce in size however.
Electricity will interact with metal magic, and pass directly through. Metal will gain an electrified property, though much weaker than the actual thing. (details below)
Instead give metal a unique property, where its conductive. It conducts Heat, Cold, and Electricity.
This “conductive” system instead gives metal the ability to adapt.
The Conductivity System
If the metal is hit by lightning or any future electrical based lost magics it becomes electrified and the lightning passes through.
In extremely hot or cold environments, the metal will glow red, or gain frost on its surface.
When a person is hit in this state and it does 5% or more damage, it will pass along a weaker version of the intended effect.
The metal itself can also be temperature adjusted by clashing against hot or cold magics, allowing the temperature to be adjusted
Seared is a weaker damage version and deals 4% of the total damage of the attack over 8 seconds. It cannot trigger Petrified. Thermo-Fist users that have at least half heat are immune to this effect.
It is also applied to metal when clashing with:
- Fire
- Magma (if it survives the clash)
- Plasma
- Explosion
Chilled, gives the screen effect similar to freezing for 6 seconds, and applies a slow effect for 2 seconds. It does not trigger frozen.
It is also applied to metal when clashing with:
- Ice
- Snow
Shocked stuns an opponent for 1 second, and applies a 3 second inability to dash or high jump.
It is exclusively applied when metal clashes with lightning
It does not get the damage bonus that heat or cold based magics get in extreme temperatures.
The idea is that the system is baked into the magic, and it gains the effects from it rather than damage
The effect is passive for weapons or fighting styles that are imbued with metal. extreme temperatures (including those applied via thermo fist) will pass along the effect similar to other imbuement status effects.
The conductivity can also be given to an imbued weapon/fighting style if the user is currently experiencing burning, scorched, melting, charred, singed, Scalded, seared, snowy, and freezing.
Shocking another metal user can apply the electrified conductivity to a metal conjurer’s imbuements
Even though the player is unable to do anything, paralyzed, petrified, and frozen does apply the respective effects.
Reason to add/change
as a metal main, metal is a problem, if it isnt already one its going to become one as the game continues on. It needs to be dealt with.
Metal right now is kinda, generic. Its got bleed but it feels like the Little mac of the magic system. Alot of power but it struggles in many other aspects to the point that it feels overpowered to quite a few and semi-annoying. Its the outlier to the system that has alot of depth.
I feel metal should instead be an “Adaptive” magic, instead of just stronger earth (it pretty much is) Its a property that only metal can really do, and instead of powerful offensive properties it gains unique defensive ones. Not to mention bleed should really stick with crystal and glass.
I think the main flaw with metals current state is that it exists simply to be a lopsided extreme to the robust and generally balanced system. Its an unneccesary niche that deserves to be left behind.
The fact that metal magic is a major if not technically the sole reason pulsar became so bad that Vetex had to nerf it. (along side a crippling parry deficiency but my point stands)
Metal can be so much more unique and less of a problem that has to be designed and tiptoed around instead of dealt with in a unique way that only metal has the potential for.