Revamped Parties

Revamped Parties https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/d/1/9/d19608fc49718835398dd5314c3b9cdc52ff7866_2_1024x1024.png
effort 4.9 10 quality 4.777777777777778 9 reasonability 4.818181818181818 11

When was the last time you entered a party with someone who wasn’t already your friend?

Have you ever done so?

Proposal

It has been noted by many that Arcane Odyssey’s player interaction is lacking. Besides trading in the Auction House, duels, and people offering the most godawful trades you’ve ever seen for one of your seasonals, it’s an almost-singleplayer experience. And maybe that’s okay most of the time, but sometimes, I feel that this odyssey is best sailed with a partner or two. A Eurylochus to our Odysseus.

What I am proposing are a series of changes to the long-implemented Party system to encourage its use.

Details/background on your proposal

There would be two major changes to parties: party tags, and party benefits. I’ll cover the former now. See the mockup below.


Party Tags would be a fairly simple system: when creating a Party, you can now select a tag which will be included with the invitation, specifying what you want to do. Additionally, if you’ve created a Party with said tag, it will display above your character to other players, indicating that you wish to do said activities with others’ help.

Now, I doubt this tag system alone would be enough to encourage cooperation. Thus, the second part of my proposal is a more mechanical change. That being to provide players with benefits for being in a Party. These effects would require that:

  • The Party contains more than one player.
  • The other player is nearby and actively participating in the activity. The detection for this would vary.
  • For more mobile activities, simply being nearby would be sufficient (as I doubt it would be easy to program a check to see if both players are hunting treasure). For more stationary ones, the detection would require said player to be performing the activity with the target.
  • For example, when fighting bosses, both players must have dealt enough damage to the boss to receive drops.

The benefits apply based on the detection condition, not based on the Party Tag, and, if the individual condition is met, would be as follows:

  • Players farming bosses cannot receive a drop they have in their inventory until they’ve received all of them, preventing duplicates.
  • Any Party Member holding a treasure chart will cause that chart to display on the screens of party members 10 studs away or closer. In addition, all unearthed treasure locations will have their secondary loot (galleons, gems, cannonballs, etc.) split between both players. The primary loot (modified armors), however, will be rolled individually for each party member, resulting in a net gain.
  • Parties in the Dark Sea will receive minimal changes, besides being highlighted through walls when downed. However, each Sea Sector will now have a Sailors’ Lodge-like ‘island’ along the boarder, effectively being a large dock facing the Dark Sea. This could serve as a meeting place for players planning an expedition into the Dark Sea.
  • When fishing together, all Party Members will receive a fishing speed bonus of +5%, and the duration of the window to reel in fish is doubled (giving the player time to react if they were chatting).
  • If underwater and out of stamina, you can continue to swim so long as a Party Member within 30 studs of you still has some, allowing players to save companions who mismanaged their stamina (or ones lower than the max level). This is indicated by aura-like particles swirling between the two players.
  • Players sailing close together and traveling in a straight line will move at the mean average of all ships’ Sailing Speed. This means you can use a fast, yet weak ship to bolster a slow, yet powerful one in getting to your destinations. This would cease to apply in combat.

Reason to add/change

Right now, the party system is functional for the purposes of keeping an eye on your friends’ location and health, but it does little beyond that—and it certainly doesn’t do anything to encourage you to join up with strangers seeking the same goal as you.

You can argue that the proposed systems would be a bit overpowered. I don’t disagree. However, given that the end outcome will be an encouragement to cooperate and a friendlier community, I say that it’s perfectly acceptable to implement what are effectively Quality of Life buffs.

Also, most of the playerbase can’t chat right now, so this could help communication in a way Roblox can’t crack down on.

11 Likes

Me bringing my slaves friends to help speed up the sunken fishing process

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thanks for expanding the fleet system party system! I can finally enslave befriend and grind with others while expressing more emotion through this instead of having to message with the current ROBLOX CHAT system!

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Please give me bonuses for owning slaves playing with Friends…

The diving feature, Dark Sea Feature, and Sailing Feature could be applied on their own as its just such a nice QoL to actually be able to help your teammates whilst playing; the game mostly ends up being a Dark Sea / Boss Battle simulator with friends because normally no other task is really supported.

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Perhaps a custom tag would also be useful, since there’s no “dueling“ or miscellaneous tag as far as I can see.

I’ll be honest, pretty much my main issue by far with the current party system is dark sea relatedhaving to divide loot (sealed chests or treasure chests) without even being more efficient or faster at collecting it, makes being in a group a terrible decision for the dark sea. Everything else is already generally fine: fishing is the same (no need for a boost), bosses actually give each player the same chance for loot while also generally being more fun imo, diving isn’t a good idea but like who the hell cares.
This suggestion doesn’t really fix the dark sea whatsoever.

That is not the suggestion’s fault at all; frankly loot in the dark sea should probably just be client sided. But to me specifically, many of these buffs aren’t appealing or necessary, while my main gripe with parties is still the same. Some of these either feel like unnecessary work for not much benefit (especially the treasure chart shared UI thingy, sometimes buffs to activities that already work perfectly fine (fishing, bosses), or just activities that I don’t think should really be done in groups (treasure charts, maybe even diving).

That is entirely my opinion and I’m aware I have specific tastes. And no part of the suggestion is bad imo, I don’t think anything particularly sounds unbalanced or that any idea is bad.
…But I’m also a player with a brother and a bunch of friends, so like to me the appeal of a party finder is extremely limited and I don’t like being in a party with strangers to begin with. And I already have enough fun with friends to not require buffs as an incentive. So I’m bias.

2 Likes

Or TLDR
I’m not the target of this suggestion. I’m content as is. I like rambling.

I still voted cuz like… whatever, the suggestion’s good, I assume others want it even if I don’t.

Sounds good, but I agree with @Waping on the Dark Sea. Maybe have it so that the loot from each chest and dark sealed chest is split or duplicated between the party members?

1 Like

Vetex, new awesome suggestion just dropped.

As for the Dark Sea issues, here’s a simple fix: all Dark Sealed chests that generate are client-sided. That way, everyone gets their own chests, and one guy can’t just take all of them for himself

2 Likes

im taking away your cooking license and promoting you to head chef. keep up the good work.

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make sure to also add dental surgery as a party type

Would be quite useful for me (I need to have my wisdom teeth removed).

gotta beg the paramount bankers for 2.5% insurance

eurylochus got mauled by zeus because he slaughtered a cow i dont think you want one

3 Likes

I was waiting for someone to notice this.

there should be away to see a list of parties in the server
and also have a options for party’s accessabilty like:
toggle for visibility on party list,
private for invite only
maybe also party-wide messages

1 Like

best suggestion ive seen on forums

The one issue is getting other people because ROBLOX REFUSES TO REMOVE THE CHAT UPDATE

Well, AO has a proximity chat anyway, so the emote menu may do for now. Not the perfect substitute, but he wouldn’t let us have anything else.

Guess we’re still losing on messages tho…