Reverse the bounty system

Reverse the bounty system
effort 0.0 0 quality 5.0 1 reasonability 4.75 4

Right now, the bounty system in Arcane Odyssey looks like this: you go to a bounty board, grab a paper, follow the paper’s instructions (and pray that nobody randomly beat you to it), kill the bounty, and get your reward.

This system encourages a gameplay loop where the player chooses who to hunt and has to deliberately search for them in a vague area. This could cause problems, as especially if the bounty is on a boat, players have to search the entire sea and hope that they find their bounty, which may take an unnecessarily long amount of time for the miniscule reward that the players receive.

I propose some changes to this frustrating system: along with getting a bounty paper and searching for the bounty, you can now encounter the enemy like any normal player would without hunting them and then turn them in to the bounty board once you’re done. This way, fighting criminals becomes less of a chore and more of an event. The bounty board itself would look about the same (where theres the bounties and you can click one to see the details), but now with an extra button in the description named “redeem” which would give players their normal bounty bonus if they had already killed the enemy. This way, encounters with bounties in the wild can be redeemed even when unexpected, and aside from that, players can also use bounties the way they normally would before this change. In addition, the bounty that you’re looking for will now appear on the map, signified by an image/viewport frame of their face. The position of this marker updates once per in-game day and will be erased if the bounty is defeated. This gives players a general location of their bounty if it moves, and follows the same vague position description that is seen in today’s bounty boards.

TLDR:
add a “redeem” button to bounty boards to get bounty rewards even if you didn’t have their bounty paper at the defeat time and add a position marker for bounties you have a paper for that updates locations once an in-game day.

4 Likes

i like this

this may be redundant due to hunter compass

also for ships they’re gonna add a new system that says what part of the ocean (so like north-western nimbus sea)

i do also like the idea of making them become events that can spawn though, its similar to the deepwoken bounty board

1 Like

Finally a good bounty suggestion that isn’t PvP rubbish.

I like this, it feels so weird seeing an NPC and having to go back to my ship every time just to grab the poster before I can actually fight them. Along with some other changes to make them feel more worth fighting to begin with, this would be great QoL.

Hell yea

Wait people don’t actually memorise criminal spawn locations?

i have but it’d still be cool for them to spawn on you rather than how all npcs stay stay still on their spot

could put some fresh air into the bounty hunting mechanic

1 Like

me when I load into the game but then lvl 260 rival pulls up with their heavily armoured frigate:

bro was sick and tired of being farmed for renown

now he’s gonna farm you

Freshie at Redwake watching Knight, the Cataclysmic, pull up on a historical ship of the line to demolish their rival praying for their life in the ice storage:

the hunter compass is still rediculusly slow to obtain because of the stupid progressionlock on professions where if u max out like ur cooking everything else becomes twice as hard to progress

yeah can we REMOVE this feature

and also make bounty hunting easier to level up.. isnt it like 5 million renown worth of exp to max out? yeah, no.