Reviewing your suggestions for AO!

dodge reflexes, we have
burst (normal dodge)
tp dodge
resist dodge

sensing, we’ll have
vitality, spirit sensing
weapons, gear sensing (i think)
strength, health sensing
magic, power sensing (a la arcane adventures)

arcane apotheosis wouldnt be casting without magic circles cause rill hendrix mentions it and he doesnt have magic

i don’t know i haven’t played in a month

same, been a while since i last played

interesting, maybe it’d make use of the energy the player that doesn’t have to be magical

ive said this before but i want explosive barrels have other uses rather than for exp or boss farming. You should be able to take them to dark sea expeditions to explode open caves for extra loot. It would sort of be like dark sea hard mode, more risk for more reward.

i like the idea and i’ve said it before too or something similar (above case is close i might’ve been more elaborate in my suggestion application(s) or just in my imagination.)
i can already see more use with this idea, like the wizard tower generation (very rare) in dark sea could have a wall with a prometheus acrimony behind it ( would spawn only once til the server shutsdown).
a problem something could bring up with this would be why certain magics or skills wouldn’t be able to break the wall down without the explosive barrel, you could then say that why can’t we open sealed chests by ourselves? magics can be very destructive so i’m not sure where there’d be walls that thick and dense that they couldn’t break through it.

alt take: atlantean ships can drop enchanted gunpowder barrels that can be used to uncover treasures on islands (% chance to generate behind waterfalls, those cube caves) we should probably get a new dark sea chest, for nimbus sea, that can have some really good loot -any ideas?( those lvl200+ atlantean ships are a joke right?)

I made a rant about vaporization effects but I think the descriptions I wrote are too gory

too gory? plllease…

gambling fighting style so bassicaly Each attack has a random chance to do high damage, low damage, or even miss entirely.

there was something like that on the old arcane trello called lucky fist

Vaporization Effects-

There will be two main causes of vaporization effects,

A. If the attack does +100% of the targets HP. The effect is faster the higher the damage is over the targets HP.

B. If the attack can do +40% of the targets HP and it kills them


Fire-
A. Applies an effect of the target being blown away into ash as their body is being vaporized
B. Applies an effect of the targets flesh being blown away into ash, leaving only their pearly skeleton. If they are hit again, the skeleton will appear charred.

Ice-
A. Completely freezes their body, turning into ice, with them shattering and then exploding into shards afterwards.
B. They turn into ice and instantly explode into shards.

Water-
B. Makes their body seep out massive amounts of water and blood.

Magma-
A. The target sinks in magic, completely melting away.
B. Ragdolls the target and only leaves a extremely charred skeleton, if they have any flammable materials, they will be burned. If they have any metal, it will be melted/superheated.

Earth/Metal-
A. Target is crushed to death, exploding into blood… everywhere…
B. Target is completely ragdolls and bleeds profusely since all their bones are crushed.

Wood-
B. Target is impaled by around a dozen large sharp wooden stakes.

Light-
A. Target is completely vaporized, appearing dark compared to the immense white light around them, as they fade into the light around them.
B. The target is burned by the intense light, leaving a pile of ash as they burn away into light.

Wind-
B. Flings the dead body, causing their body, when they hit a surface, to create a large puddle of blood as this body bursts into blood.

Acid-
A. Completely and near instantly dissolves the target away, only leaving behind their metal.
B. Their body begins to dissolve, with the only things left being their evaporating acid stained bones and metal items.

Shadow-
A. They evaporate into darkness, leaving behind only a shadow
B. They are slowly drained into darkness, and leave behind a shadow-filled husk of themselves

Lightning-
A. Target flashes several times, revealing their skeleton and burning and electrifying their body, before vaporizing them into electricity.
B. Vaporizes the target into electricity .

Poison-
A. Target decays and rots away from the poison until only rotton bones are left.

Plasma-
A. Target is hit with extremely intense heat and is surrounded with plasma, turning into ash in the wind.
B. Target turns into a pile of ash :upside_down_face:

Sand-
A. Target is grinded into the ground, creating a long path of blood moving into the direction of the attack.

Glass-
A. Target is cut into teeny pieces, leaving only chunks and glass shards on the floor.
B. Target is heavily lacerated, completely covered in scars and cuts.

Crystal-
B. Target is impaled by large sharp crystal spikes.

Snow-
B. Target is completely smothered in and suffocates in snow.

Explosion-
A. Target is vaporized completely by the energy of explosion.
B. Blows the target into chunks that go everywhere.

Ash-
A. Target is torn apart by the force of the ash particles, tearing them to shreds till nothing is left.
B. Target is incased in brimstone and shortly after explodes.

Spirit Vaporization-
A. Target is surrounded by spirit energy, with a shine effect in front of their torso the color of their spirit energy shatters into millions of pieces, as the target falls limp on the ground. Would probably also be combined with the correlating magics effect (Lighting for Patrimony)

I do think that some of these should always apply on certain spell types tho, like plasma surge would have plasma A of being blown apart in the wind

Arcane Odyssey if it was rated M.

blox fruits ahh death effect?

Never played bloxfruits or watched a video on it so idk what the reference is

they might work if you remove the blood mentions

target is crushed into the ground leaving a comically human shaped hole in the ground and projectile

image
I imagine metal vaporization looking something like this

too graphic for roblox

closest we got to gambling was that dark sealed chest you had to pay to open back in AA

has the potential to be a cool kill effect, doesn’t have to even have the said requirements necessarily. being killed by any of these effects even by potions could leave some kind of parting effect.

dying from insanity could show your avatar being one of those dark figures you see before you respawn, liquid magics could show you becoming a puddle, spirit and other intangible magics could show you vaporising with said magic being the effect, magics like crystal and metal can show you turning into hunk of crystal or metal ( or just leaving shards or crystal/ metal/ glass behind).
that should group together things nicely, it’d be cool if you leave a gravestone( or note) behind and how you died too which disappears in 5 minutes

as for blood… maybe dying to glass or weapons leaves a pool of blood, we do need a smoother way to die, it’s pretty sudden and the game doesn’t tell you how to avoid it next time which isn’t easy for newer or younger players.