Vaporization Effects-
There will be two main causes of vaporization effects,
A. If the attack does +100% of the targets HP. The effect is faster the higher the damage is over the targets HP.
B. If the attack can do +40% of the targets HP and it kills them
Fire-
A. Applies an effect of the target being blown away into ash as their body is being vaporized
B. Applies an effect of the targets flesh being blown away into ash, leaving only their pearly skeleton. If they are hit again, the skeleton will appear charred.
Ice-
A. Completely freezes their body, turning into ice, with them shattering and then exploding into shards afterwards.
B. They turn into ice and instantly explode into shards.
Water-
B. Makes their body seep out massive amounts of water and blood.
Magma-
A. The target sinks in magic, completely melting away.
B. Ragdolls the target and only leaves a extremely charred skeleton, if they have any flammable materials, they will be burned. If they have any metal, it will be melted/superheated.
Earth/Metal-
A. Target is crushed to death, exploding into blood… everywhere…
B. Target is completely ragdolls and bleeds profusely since all their bones are crushed.
Wood-
B. Target is impaled by around a dozen large sharp wooden stakes.
Light-
A. Target is completely vaporized, appearing dark compared to the immense white light around them, as they fade into the light around them.
B. The target is burned by the intense light, leaving a pile of ash as they burn away into light.
Wind-
B. Flings the dead body, causing their body, when they hit a surface, to create a large puddle of blood as this body bursts into blood.
Acid-
A. Completely and near instantly dissolves the target away, only leaving behind their metal.
B. Their body begins to dissolve, with the only things left being their evaporating acid stained bones and metal items.
Shadow-
A. They evaporate into darkness, leaving behind only a shadow
B. They are slowly drained into darkness, and leave behind a shadow-filled husk of themselves
Lightning-
A. Target flashes several times, revealing their skeleton and burning and electrifying their body, before vaporizing them into electricity.
B. Vaporizes the target into electricity .
Poison-
A. Target decays and rots away from the poison until only rotton bones are left.
Plasma-
A. Target is hit with extremely intense heat and is surrounded with plasma, turning into ash in the wind.
B. Target turns into a pile of ash
Sand-
A. Target is grinded into the ground, creating a long path of blood moving into the direction of the attack.
Glass-
A. Target is cut into teeny pieces, leaving only chunks and glass shards on the floor.
B. Target is heavily lacerated, completely covered in scars and cuts.
Crystal-
B. Target is impaled by large sharp crystal spikes.
Snow-
B. Target is completely smothered in and suffocates in snow.
Explosion-
A. Target is vaporized completely by the energy of explosion.
B. Blows the target into chunks that go everywhere.
Ash-
A. Target is torn apart by the force of the ash particles, tearing them to shreds till nothing is left.
B. Target is incased in brimstone and shortly after explodes.
Spirit Vaporization-
A. Target is surrounded by spirit energy, with a shine effect in front of their torso the color of their spirit energy shatters into millions of pieces, as the target falls limp on the ground. Would probably also be combined with the correlating magics effect (Lighting for Patrimony)
I do think that some of these should always apply on certain spell types tho, like plasma surge would have plasma A of being blown apart in the wind