the epicentre dragon!!
itād be cool for there to be some skill tree where we get options between different choices, itād add alot more diversity between builds and make the game more exciting.
hopefully this can get the game out itās current state, iām not sure whatād be the best way to execute something like this aside from the ones youāve mentioned like sensing and i wonder what arcane apotheosis means, maybe related to casting without magic circles, hey!! why do magic users get this!
weāll have plenty of people wearing them for dark sea, i wanted water poisoning resistance as like a skill like how we got jewelcrafting and all that, iām not sure what happened to that idea though
not sure how this interacts with the arcane lore, one conflict would be stat potions, the faction seems like something youāre born into, was this idea meant to be like a in-game clan or like the hidden factions you notice,
i like the idea of a hidden in-game faction you can join (it seems like youād need a character with no magic history), we have strength and vitality too, so it begs the question, should there be anti-vitality and anti-strength factions? what about weapons? i feel like the majority of people would use magic, this must be a pretty undercover group.
( Iām not sure how the ring works either) you could try rewrite the faction with all these in mind and try think of an island you can find historical relics or items about this faction ( maybe you dig up relics when digging up treasure on this island then ask some npc with that ring or whatever it ends up being, amulet, bracelet, and thatās like your ticket into the faction as a non-magic user)
posted your idea! let me know whether thereās any changes youād like to make or whether to remove or make the post just the quote, i wasnāt sure how youād like it. iāll remove the quote at the end since i think maybe you wanted just the text.
do you know where in the lore itād make sense for minotaur to be, i can see him as a dark sea mini-boss, not sure whether heād be layer restricted or island exclusive.
donāt some ingame npcs already have markings? henna and those seem like something thereād be an npc for, one at shell island and maybe one for henna at the main nimbus sea island.
dodge reflexes, we have
burst (normal dodge)
tp dodge
resist dodge
sensing, weāll have
vitality, spirit sensing
weapons, gear sensing (i think)
strength, health sensing
magic, power sensing (a la arcane adventures)
arcane apotheosis wouldnt be casting without magic circles cause rill hendrix mentions it and he doesnt have magic
i donāt know i havenāt played in a month
same, been a while since i last played
interesting, maybe itād make use of the energy the player that doesnāt have to be magical
ive said this before but i want explosive barrels have other uses rather than for exp or boss farming. You should be able to take them to dark sea expeditions to explode open caves for extra loot. It would sort of be like dark sea hard mode, more risk for more reward.
i like the idea and iāve said it before too or something similar (above case is close i mightāve been more elaborate in my suggestion application(s) or just in my imagination.)
i can already see more use with this idea, like the wizard tower generation (very rare) in dark sea could have a wall with a prometheus acrimony behind it ( would spawn only once til the server shutsdown).
a problem something could bring up with this would be why certain magics or skills wouldnāt be able to break the wall down without the explosive barrel, you could then say that why canāt we open sealed chests by ourselves? magics can be very destructive so iām not sure where thereād be walls that thick and dense that they couldnāt break through it.
alt take: atlantean ships can drop enchanted gunpowder barrels that can be used to uncover treasures on islands (% chance to generate behind waterfalls, those cube caves) we should probably get a new dark sea chest, for nimbus sea, that can have some really good loot -any ideas?( those lvl200+ atlantean ships are a joke right?)
I made a rant about vaporization effects but I think the descriptions I wrote are too gory
too gory? pllleaseā¦
gambling fighting style so bassicaly Each attack has a random chance to do high damage, low damage, or even miss entirely.
there was something like that on the old arcane trello called lucky fist
Vaporization Effects-
There will be two main causes of vaporization effects,
A. If the attack does +100% of the targets HP. The effect is faster the higher the damage is over the targets HP.
B. If the attack can do +40% of the targets HP and it kills them
Fire-
A. Applies an effect of the target being blown away into ash as their body is being vaporized
B. Applies an effect of the targets flesh being blown away into ash, leaving only their pearly skeleton. If they are hit again, the skeleton will appear charred.
Ice-
A. Completely freezes their body, turning into ice, with them shattering and then exploding into shards afterwards.
B. They turn into ice and instantly explode into shards.
Water-
B. Makes their body seep out massive amounts of water and blood.
Magma-
A. The target sinks in magic, completely melting away.
B. Ragdolls the target and only leaves a extremely charred skeleton, if they have any flammable materials, they will be burned. If they have any metal, it will be melted/superheated.
Earth/Metal-
A. Target is crushed to death, exploding into bloodā¦ everywhereā¦
B. Target is completely ragdolls and bleeds profusely since all their bones are crushed.
Wood-
B. Target is impaled by around a dozen large sharp wooden stakes.
Light-
A. Target is completely vaporized, appearing dark compared to the immense white light around them, as they fade into the light around them.
B. The target is burned by the intense light, leaving a pile of ash as they burn away into light.
Wind-
B. Flings the dead body, causing their body, when they hit a surface, to create a large puddle of blood as this body bursts into blood.
Acid-
A. Completely and near instantly dissolves the target away, only leaving behind their metal.
B. Their body begins to dissolve, with the only things left being their evaporating acid stained bones and metal items.
Shadow-
A. They evaporate into darkness, leaving behind only a shadow
B. They are slowly drained into darkness, and leave behind a shadow-filled husk of themselves
Lightning-
A. Target flashes several times, revealing their skeleton and burning and electrifying their body, before vaporizing them into electricity.
B. Vaporizes the target into electricity .
Poison-
A. Target decays and rots away from the poison until only rotton bones are left.
Plasma-
A. Target is hit with extremely intense heat and is surrounded with plasma, turning into ash in the wind.
B. Target turns into a pile of ash
Sand-
A. Target is grinded into the ground, creating a long path of blood moving into the direction of the attack.
Glass-
A. Target is cut into teeny pieces, leaving only chunks and glass shards on the floor.
B. Target is heavily lacerated, completely covered in scars and cuts.
Crystal-
B. Target is impaled by large sharp crystal spikes.
Snow-
B. Target is completely smothered in and suffocates in snow.
Explosion-
A. Target is vaporized completely by the energy of explosion.
B. Blows the target into chunks that go everywhere.
Ash-
A. Target is torn apart by the force of the ash particles, tearing them to shreds till nothing is left.
B. Target is incased in brimstone and shortly after explodes.
Spirit Vaporization-
A. Target is surrounded by spirit energy, with a shine effect in front of their torso the color of their spirit energy shatters into millions of pieces, as the target falls limp on the ground. Would probably also be combined with the correlating magics effect (Lighting for Patrimony)
I do think that some of these should always apply on certain spell types tho, like plasma surge would have plasma A of being blown apart in the wind
Arcane Odyssey if it was rated M.
blox fruits ahh death effect?