Rework Knockback into Amplification

less diverse how?

indulge me for a moment so i may see it in a new light lol

you :clap: have :clap: my :clap: vote

genius idea and sounds nice

In AA everyone (with very rare exceptions) put every point into magic power because it was the only useful option (Why have lots of HP if you hit for the same damage a level 50 could?) and it was the only way to get higher tiers in your magics. There was no reason to level anything except that unless you were going for a very specific anti-meta build, in which case you would be power levelling strength or defense. There aren’t enough useful stats to promote a build diversity like stat points in Dark Souls, where nearly every stat has a use in some way, everyone would level just one or two stats.

it’s probably cuz of the way they’re built. since we cant exactly dodge or do much with agility. the only thing we can do is do things with power and defense…

you could revamp the way the stats work but…eh i don’t have any ideas as of this moment

Forget everything I said before. This suggestion is perfect now. I never really liked how tapping shift cleared an effect to begin with.

Though I do feel like it’s probably going to be the most complex stat of all, due to simply how many things it does… Hopefully that wont pose an issue.

2 Likes

What about lightning? Would Paralyze be easier to apply?

I’m not sure that it really needs to do anything for those magics. Yes, that would make it a useless stat on those magics, but the point of the stat would be to make playstyles around gimics viable, as they aren’t anywhere near viable with the current state of the game. They’re more of an “oh AND you can do ____”. the main thing that makes magics good right now is damage and speed (size instead of speed below .9x speed), and if they have a DOT that can counter healing. anything that doesn’t have something decent in those stats isn’t really great, at least in the current state of the game.

I’ve answered things like that a few times, but magics like lightning would either
A. Get nothing
B. Have their secondary effect that’s based on % damage buffed or made easier (other examples would be like Earth’s ability to cause bleed with strong attacks)
C. Have stronger boosts from combos (or just worse magic power LOL)
Any of these could work, but I personally lean towards A or B

I was thinking a buff to its percentage of damage need to Paralyze from 33% to 25% with a 50 Amplifacation so yeah B

HOw much knockback does lightning need to be like wind?

Wind’s knock back scales off of magic size as well as knockback so idk

Wouldn’t this kind of replace the magic power stat for dot magics?

no, because if you only have DoT damage you’re bad at directly trading blows, and impact damage is the only thing that scales DoT damage right now

Amazing idea and all it would need is some testing to balance it out, otherwise you have my vote quite easily. Legit no-one uses knockback, and it’s not only useless, but also can be hurtful to aim.

cool

make this a thing

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