Rework to ship looting - From deck to ship storage

Rework to ship looting - From deck to ship storage https://forum.arcaneodyssey.dev/uploads/default/original/4X/2/5/f/25f7c19b107aea61746a4db40b9d936dde7afebc.gif
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Start

The common issue I think everyone had experienced Is the post Full Release lack of wanted NPCs and sealed chests sometimes after properly sinking ships.

It is most likely tied to age of server and the number of new additions, already limiting number of items that can exist at the same time in a server.

While it is PROBABLY possible to fix everything it will take time so I want to suggest a partial solution to this problem, specifically – ship sinking part.

Suggestion

After sinking a ship, currently, the chests and sealed chests are supposed to spawn on the deck with small particle effect, now, due to amount of stuff on a server this is no longer possible.

So here’s the idea:
After sinking a ship, you will get a notification that “Ship’s storage is now open for looting”, and the ‘grates’ where our ship storage pop-up is, will begin to emit particles, and once player gets close, we will get an interaction popup “Loot”.
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There’s 2 ways of implementing this:
A) Each time you press a button, a chest is added into your inventory
B) Each time you press a button, a chest is forced spawned on a ship, so game can’t bug out.

In both versions, it will be applied to both regular chests and sealed chests.

Why even add this?

The idea behind this suggestion is to both eliminate the randomness in ship looting, when one ship gives you loot properly, preventing a game from either working as intended or just giving you a chest every 10 seconds.

If we were to go route A, then the overall number of objects in the world would decrease and hopefully, increasing the game’s performance.

4 Likes

Would be better if you just get all the chests upon interacting with the grate, and the rewards scales with amount of damage you dealt to the ship and the crew.

1 Like

I want to point out that the first way is not the right one. If you have a large inventory and a weak device (like me), then just opening the inventory and doing an action with any item, that will require the full re-loading (using an enchantment scroll, socketing a jewel or opening a sealed chest), will often disconnect you from the server.

The second way is more convenient. It works basically the same as it already is, but with a bit of button-mashing.

Hm, fair enough, like the fort raids, but the reward also scales with how much the ship has healed during the fight as its AI tries its best to run away while pretending like it is attacking you. Problem being, I will have to manually open the chests from the inventory, and that may disconnect me, but not everybody got that issue, so its fine. However, what if somebody will intentionally abuse the increased rewards from extra damage dealt by constantly letting a ship heal back?

A ship gives a set amount of rewards, that is just a distribution change

Oh, so there is a cap. Good to hear

only issue i really have with this is it clogging up shop storage but sure

Do you have anything else in that storage? Mine is always empty anyway

i mean ig not rlly