Let’s make attack speed more intuitive and balanced. Tell me what you think.
Attack speed only affects travel speed of everything, your blasts go faster, and your beams and crash go further, no longer affects startup/endlag, making moves more consistent and easier to balance. This makes it useles for moves like explosion, but i think thats fine, some stats should be suited for some moves, thats how you create better build identity.
The attack speed stat and the base magic/fs speed stats now do the same thing, no more disparity, this makes it a more intuitive stat
Attack speed as a stat should make you really good at a distance, since you’re able to close gaps so quickly, and because it no longer affects startup/endlag, this can be made shorter for every ability now that you know its not gonna get faster.
Basically merge agility and speed into one, and give it a more understandable and simplified use. Trivia, this is kinda how old attack speed used to work with travel distances and all
Me personally I think that’s less intuitive but okay.
Attack speed in every other game typically reduces the time between each attack.
I’ve seen more game call attack speed “speed” and not even have move speed or projectile speed at all.
I do see value in reworking attack speed though, so fair enough. It is hard to balance I guess.
Multi blasts kinda already need attack speed to function, which is probably something notable for crystal for example. (I wouldn’t know since I never use crystal yet)
I love the idea of attack speed and it does already come with opportunity cost. I’d probably be happier with a “rate of fire” modifier. Literally useless for single blast but good for multi everything.
There was a balance inquiry way back in the days of the balance doc where they asked Vetex if it would be feasible to split attack speed back into “Casting Speed” and “Attack Range” (which would serve dual purpose of projectile speed and range on hitscan attacks like shot) however since it silently disappeared without a trace I suspect they got a no.
I guess if you wanted it to benefit Explosion you could have it increase the distance at which you can place it, though this would be a bit of a double-edged sword as you can’t hit anyone too close midair with placed explosion anymore.
at first i was like “no wtf disgusting suggestion”
but… hold up, this cooking aint bad tho?
ofc some numbers would have to be adjusted to make it balanced