Proposal
As the name implies, I think that gaining skill XP should be changed up a little. Each of the 3 skills right now are a bit of a grind, or have training methods which don’t make sense, or are absolutely required to be viable in the current meta. So, I have a change to each type of XP in order to mitigate this.
Details/background on your proposal
First: Cooking. Vetex has mentioned in the Trello that he plans to add a cooking journal where you can review each type of food you’ve made before. My suggestion is to attach one-time cooking XP bonuses to each unique type of food you create.
This makes it a little more viable to experiment with new combinations to find new recipes in order to claim these bonuses, and the amount of XP given by these bonuses is based on how complicated the recipe is or how difficult the ingredients are to obtain.
Second: Brewing. For starters, increasing the XP gained from higher tier potions with a multiplier based on the catalyst would make higher tier potions more worthwhile for grinding.
Something like 300 for tier 2, 500 for tier 3, 700 for tier 4, and 1000 for tier 5 would do nicely, to make it more worth considering making the higher tiers for grinding.
Common seashells would provide no bonus multiplier to XP gain while something like Dark Sea Essentia can provide a 2x bonus or more to the XP gain from the potion.
Not all same-rarity catalysts need the same XP multiplier, pinecones could be worth slightly more due to how they don’t spawn in as many places as seashells do
Last: Jewelcrafting. You no longer need to have Perfect Jewelcrafting to make Perfect jewels. Your skill level still determines where your jewels start, but you can upgrade them further and gain XP in the process.
In order to upgrade past your skill, you need one of the following on top of the Galleon requirement:
A. A copy of the initial gemstone used in the jewel. You only need to provide this once, after which the jewel can be upgraded to Perfect without any other sacrifice.
B. 3 of the reagent used in the initial crafting. This material payment is required for each upgrade.
Note: you can only gain XP for going past your current skill level. You gain no XP from upgrading up to your current skill level.
Reason to add/change
Overall, these changes would be a net positive for… most people in the community. The only people it might affect severely are the people who dedicate their time to grinding out millions of XP in these skills, and even then this would only shake up the people doing Brewing because the other two skills will eventually have the extra XP run out (you’ll eventually run out of unique cooking options, and you can’t benefit from XP by upgrading jewels once you hit perfect).
I’ve seen people talking about how much of a pain it can be to max out your skills- how it’s a painful grind and especially in the case of Jewelcrafting it’s required to complete builds. These changes to XP might be a little much (especially brewing, the numbers on that are probably wildly out of proportion) but I think this is a solid baseline to expand off of. If you guys have thoughts on how to adjust any of this, feel free to speak up.